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<channel>
	<title>Games With Garfield</title>
	<atom:link href="http://www.threedonkeys.com/blog/feed" rel="self" type="application/rss+xml" />
	<link>http://www.threedonkeys.com/blog</link>
	<description></description>
	<lastBuildDate>Wed, 31 Oct 2012 19:28:06 +0000</lastBuildDate>
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	<itunes:summary>Richard Garfield (creator of Magic: the Gathering) and veteran game designer Skaff Elias discuss various gaming topics with special guests. Jessica Price (community PM with Microsoft Flight) hosts and Javier Garavito (game design director with Microsoft) produces.</itunes:summary>
	<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:image href="http://www.threedonkeys.com/images/GWGItunes.jpg" />
	<itunes:owner>
		<itunes:name>Richard Garfield/Three Donkeys</itunes:name>
		<itunes:email>info@threedonkeys.com</itunes:email>
	</itunes:owner>
	<managingEditor>info@threedonkeys.com (Richard Garfield/Three Donkeys)</managingEditor>
	<copyright>&#xA9;2010-2012 Three Donkeys</copyright>
	<itunes:subtitle>Richard Garfield discusses various gaming topics with special guests.</itunes:subtitle>
	<itunes:keywords>Richard, Garfield, Games, Skaff, Elias, Jessica, Price, Magic</itunes:keywords>
	<image>
		<title>Games With Garfield</title>
		<url>http://www.threedonkeys.com/images/GWGItunes2.jpg</url>
		<link>http://www.threedonkeys.com/blog</link>
	</image>
	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Other Games" />
	</itunes:category>
	<itunes:category text="Technology">
		<itunes:category text="Podcasting" />
	</itunes:category>
		<rawvoice:location>Seattle, WA</rawvoice:location>
		<item>
		<title>Essen Report 2012</title>
		<link>http://www.threedonkeys.com/blog/archives/778</link>
		<comments>http://www.threedonkeys.com/blog/archives/778#comments</comments>
		<pubDate>Wed, 31 Oct 2012 19:28:06 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Bauza]]></category>
		<category><![CDATA[cathala]]></category>
		<category><![CDATA[Cooperative]]></category>
		<category><![CDATA[cooperative game]]></category>
		<category><![CDATA[Escape]]></category>
		<category><![CDATA[Essen]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Hanabi]]></category>
		<category><![CDATA[laget]]></category>
		<category><![CDATA[Ostby]]></category>
		<category><![CDATA[spiel]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=778</guid>
		<description><![CDATA[It has been ages (at least 3 years) since I have been to Essen Spiel, but I was there this year to sign cards for the King of Tokyo expansion. To me the most noteworthy thing was the number of cooperative games &#8211; which I suppose was easy to predict would happen after a while&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/778/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The Trouble with Robots</title>
		<link>http://www.threedonkeys.com/blog/archives/773</link>
		<comments>http://www.threedonkeys.com/blog/archives/773#comments</comments>
		<pubDate>Mon, 01 Oct 2012 21:31:00 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=773</guid>
		<description><![CDATA[Any audience I have by now is aware of how interested I am in games which bridge the gap between traditional paper games, like Scrabble, and traditional computer games, which tend to be more simulations. This interest lead me to work with Alexey Stankevitch on Spectromancer, and to frequently mention Quadradius, one of my favorite&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/773/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Kickstarter: Proceed with Caution</title>
		<link>http://www.threedonkeys.com/blog/archives/759</link>
		<comments>http://www.threedonkeys.com/blog/archives/759#comments</comments>
		<pubDate>Thu, 06 Sep 2012 23:40:46 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=759</guid>
		<description><![CDATA[Recently I have enjoyed several games that began their life as Kickstarter projects. I have also failed to enjoy a number of these games. The idea of bypassing the publishing arm of an industry and going straight to the people is seductive, but not without its costs. In an industry with a few monolithic publishers&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/759/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Game Glimpse #13: Flash Point</title>
		<link>http://www.threedonkeys.com/blog/archives/748</link>
		<comments>http://www.threedonkeys.com/blog/archives/748#comments</comments>
		<pubDate>Fri, 06 Jul 2012 07:23:39 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=748</guid>
		<description><![CDATA[07.05.12-Richard takes a look at Flash Point: a fully cooperative game where everyone plays on the same firefighting team &#8211; and win or lose together. Players can ride the ambulance to safety or fire the engine&#8217;s deck gun in an attempt to control the blaze. LINKS: Indie Boards and Cards EMAIL: info@threedonkeys.com]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/748/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-GG13-FlashPoint.mp3" length="31020304" type="audio/mpeg" />
		<itunes:subtitle>07.05.12-Richard takes a look at Flash Point: a fully cooperative game where everyone plays on the same firefighting team - and win or lose together. Players can ride the ambulance to safety or fire the engine&#039;s deck gun in an attempt to control the bl...</itunes:subtitle>
		<itunes:summary>07.05.12-Richard takes a look at Flash Point: a fully cooperative game where everyone plays on the same firefighting team - and win or lose together. Players can ride the ambulance to safety or fire the engine&#039;s deck gun in an attempt to control the blaze.
LINKS: Indie Boards and Cards

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:duration>16:07</itunes:duration>
	</item>
		<item>
		<title>Game Glimpse #12: ESWOTBWDAMS</title>
		<link>http://www.threedonkeys.com/blog/archives/736</link>
		<comments>http://www.threedonkeys.com/blog/archives/736#comments</comments>
		<pubDate>Sat, 16 Jun 2012 04:41:28 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=736</guid>
		<description><![CDATA[Richard is back from a long hiatus with a look at Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre. This game is published by Cryptozoic Entertainment and designed by Rob Heinsoo. LINKS: Cryptozoic Entertainment EMAIL: info@threedonkeys.com]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/736/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-GG12-ESWOTBWDAMS.mp3" length="25193742" type="audio/mpeg" />
		<itunes:subtitle>Richard is back from a long hiatus with a look at Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre. This game is published by Cryptozoic Entertainment and designed by Rob Heinsoo. LINKS: Cryptozoic Entertainment - EMAIL: info@threedonkeys.</itunes:subtitle>
		<itunes:summary>Richard is back from a long hiatus with a look at Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre. This game is published by Cryptozoic Entertainment and designed by Rob Heinsoo.
LINKS: Cryptozoic Entertainment

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:duration>13:07</itunes:duration>
	</item>
		<item>
		<title>Podcast #23: Expansions and Submissions</title>
		<link>http://www.threedonkeys.com/blog/archives/722</link>
		<comments>http://www.threedonkeys.com/blog/archives/722#comments</comments>
		<pubDate>Sun, 06 May 2012 06:33:10 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722</guid>
		<description><![CDATA[In this extra long episode of Games With Garfield, the gang discusses the upcoming King of Tokyo expansion and the design process and philosophies around expansion creation. In addition, Richard shares his thoughts on the submission process for games to publishers. LINKS: Iello &#124; Zman Games &#124; The Game Inventor&#8217;s Guidebook &#124; EMAIL: info@threedonkeys.com]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/722/feed</wfw:commentRss>
		<slash:comments>41</slash:comments>
<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-050512-Expansions.mp3" length="60987101" type="audio/mpeg" />
		<itunes:subtitle>In this extra long episode of Games With Garfield, the gang discusses the upcoming King of Tokyo expansion and the design process and philosophies around expansion creation. In addition, Richard shares his thoughts on the submission process for games t...</itunes:subtitle>
		<itunes:summary>In this extra long episode of Games With Garfield, the gang discusses the upcoming King of Tokyo expansion and the design process and philosophies around expansion creation. In addition, Richard shares his thoughts on the submission process for games to publishers.

LINKS: Iello | Zman Games | The Game Inventor&#039;s Guidebook |

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:duration>1:03:27</itunes:duration>
	</item>
		<item>
		<title>Inoki &#8211; The Poison Word Game</title>
		<link>http://www.threedonkeys.com/blog/archives/711</link>
		<comments>http://www.threedonkeys.com/blog/archives/711#comments</comments>
		<pubDate>Tue, 17 Jan 2012 02:43:07 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[inoki]]></category>
		<category><![CDATA[party]]></category>
		<category><![CDATA[poison]]></category>
		<category><![CDATA[travel game]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=711</guid>
		<description><![CDATA[On a trip recently I came up with a simple game that takes no equipment. It is designed as a two player game, though the addition of extra players seems pretty straight forward &#8211; and I will take a stab at this after describing the basic version. Players agree on a poison word or phrase.&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/711/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Podcast #22: Deck Building Games</title>
		<link>http://www.threedonkeys.com/blog/archives/685</link>
		<comments>http://www.threedonkeys.com/blog/archives/685#comments</comments>
		<pubDate>Wed, 16 Nov 2011 11:06:07 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=685</guid>
		<description><![CDATA[New game genres come around more often than we seem to think. The most recent trend in board gaming is the deck building game &#8211; popularized by Dominion. These game design &#8220;revolutions&#8221; often lead to evolutionary games &#8211; like Quarriors &#8211; that twist the basic premise to give it a different appeal. In this podcast&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/685/feed</wfw:commentRss>
		<slash:comments>18</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-22-111611-DeckBuild.mp3" length="66010612" type="audio/mpeg" />
	<itunes:subtitle>New game genres come around more often than we seem to think. The most recent trend in board gaming is the deck building game - popularized by Dominion. These game design &quot;revolutions&quot; often lead to evolutionary games - like Quarriors - that twist the ...</itunes:subtitle>
		<itunes:summary>New game genres come around more often than we seem to think. The most recent trend in board gaming is the deck building game - popularized by Dominion. These game design &quot;revolutions&quot; often lead to evolutionary games - like Quarriors - that twist the basic premise to give it a different appeal. In this podcast Jessica, Skaff, and Richard discuss this branch of game design as well as hand building games, bag building games, and chamber maids(?) And as a special treat, Richard gets us started with a little diddy.

LINKS: Dominion | Thunderstone | Nightfall | Heroes of Graxia | Fzzzt! | Innovation | Ascension | Puzzle Strike | Quarriors | Tanto Cuore | 

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Podcast #21: PAX Dev (REPOST)</title>
		<link>http://www.threedonkeys.com/blog/archives/673</link>
		<comments>http://www.threedonkeys.com/blog/archives/673#comments</comments>
		<pubDate>Mon, 13 Jun 2011 06:35:11 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=673</guid>
		<description><![CDATA[&#8212;REPOST&#8212;Apologies to those of you who get this podcast again. We&#8217;ve been having some problems with iTunes posting so we&#8217;re hoping the repost fixes this issue. Thanks for your understanding. On August 24th in Seattle, PAX branches out and dedicates two days to the developer community for the craft that is game making. Casey Muratori,&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/673/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-21-061011-PAXDev2.mp3" length="51294293" type="audio/mpeg" />
	<itunes:subtitle>---REPOST---Apologies to those of you who get this podcast again. We&#039;ve been having some problems with iTunes posting so we&#039;re hoping the repost fixes this issue. Thanks for your understanding. On August 24th in Seattle,</itunes:subtitle>
		<itunes:summary>---REPOST---Apologies to those of you who get this podcast again. We&#039;ve been having some problems with iTunes posting so we&#039;re hoping the repost fixes this issue. Thanks for your understanding.
On August 24th in Seattle, PAX branches out and dedicates two days to the developer community for the craft that is game making. Casey Muratori, programmer with RAD Game Tools, discusses the convention and potential topics with Jessica, Richard, and Skaff.

LINKS: PAX Dev | PAX Prime | PAX East | RAD Game Tools | Zork | Photopia | Forum Warz | NYU Game Center | MIT Press | Omegathon | Spectromancer |

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Eleven+</title>
		<link>http://www.threedonkeys.com/blog/archives/647</link>
		<comments>http://www.threedonkeys.com/blog/archives/647#comments</comments>
		<pubDate>Sat, 16 Apr 2011 18:23:30 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=647</guid>
		<description><![CDATA[Eleven+ is a game I made on a car trip. It requires no equipment, and so is easy to play on car trips, or in bars or restaurants. It is probably best with 3-5 players. Eleven+ was inspired by the game Bartok: http://en.wikipedia.org/wiki/Bartok_(card_game). In Bartok and related games players add rules to the game as it&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/647/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Game Glimpse #11: Classic Game 1</title>
		<link>http://www.threedonkeys.com/blog/archives/627</link>
		<comments>http://www.threedonkeys.com/blog/archives/627#comments</comments>
		<pubDate>Fri, 01 Apr 2011 11:54:52 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=627</guid>
		<description><![CDATA[In the first of a series of Classic Game Reviews, Richard challenges himself and his audience by tackling one of his personal favorite games. Although it&#8217;s no secret of this game&#8217;s profound effect on Richard&#8217;s design career, he continues to champion the recent innovations in its strategies and its relevance in modern culture. LINKS:]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/627/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-GG11-Classic.mp3" length="21412465" type="audio/mpeg" />
	<itunes:subtitle>In the first of a series of Classic Game Reviews, Richard challenges himself and his audience by tackling one of his personal favorite games. Although it&#039;s no secret of this game&#039;s profound effect on Richard&#039;s design career,</itunes:subtitle>
		<itunes:summary>In the first of a series of Classic Game Reviews, Richard challenges himself and his audience by tackling one of his personal favorite games. Although it&#039;s no secret of this game&#039;s profound effect on Richard&#039;s design career, he continues to champion the recent innovations in its strategies and its relevance in modern culture.
LINKS:</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Podcast #20: King Of Tokyo</title>
		<link>http://www.threedonkeys.com/blog/archives/605</link>
		<comments>http://www.threedonkeys.com/blog/archives/605#comments</comments>
		<pubDate>Tue, 15 Mar 2011 23:43:24 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=605</guid>
		<description><![CDATA[After the four of us played a rousing game of Richard and Iello&#8217;s (a French publisher) new release &#8220;King of Tokyo&#8221;, the crew took some time to record their first podcast in almost 4 months. Various gaming topics are covered including politics, interaction levels, multiplayer solitaire, and passive-aggressive play. LINKS: Iello &#124; Kaiju &#124; Yahtzee&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/605/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-20-031511-KingOfTokyo.mp3" length="90038083" type="audio/mpeg" />
	<itunes:subtitle>After the four of us played a rousing game of Richard and Iello&#039;s (a French publisher) new release &quot;King of Tokyo&quot;, the crew took some time to record their first podcast in almost 4 months. Various gaming topics are covered including politics,</itunes:subtitle>
		<itunes:summary>After the four of us played a rousing game of Richard and Iello&#039;s (a French publisher) new release &quot;King of Tokyo&quot;, the crew took some time to record their first podcast in almost 4 months. Various gaming topics are covered including politics, interaction levels, multiplayer solitaire, and passive-aggressive play.

LINKS: Iello | Kaiju | Yahtzee | King Of The Hill | Werewolf | Dominion | Dice Town | Sirlin Games | Yomi | Puzzle Strike | Pecking Order | Jerry Lewis | 

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Game Glimpse #10: Shadow Hunters</title>
		<link>http://www.threedonkeys.com/blog/archives/601</link>
		<comments>http://www.threedonkeys.com/blog/archives/601#comments</comments>
		<pubDate>Tue, 22 Feb 2011 08:48:28 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=601</guid>
		<description><![CDATA[Identify! You are a Shadow, a creature of the night, or a Hunter, a human whose job is to destroy supernatural creatures, or a civilian, a normal human just caught in the middle of this ancient battle. But your identity remains secret until someone outs you through your actions and through Hermit cards or you&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/601/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-GG10-ShadowHunters.mp3" length="18080660" type="audio/mpeg" />
	<itunes:subtitle>Identify! You are a Shadow, a creature of the night, or a Hunter, a human whose job is to destroy supernatural creatures, or a civilian, a normal human just caught in the middle of this ancient battle. But your identity remains secret until someone ou...</itunes:subtitle>
		<itunes:summary>Identify!
You are a Shadow, a creature of the night, or a Hunter, a human whose job is to destroy supernatural creatures, or a civilian, a normal human just caught in the middle of this ancient battle. But your identity remains secret until someone outs you through your actions and through Hermit cards or you reveal yourself to use your special ability. The key to victory is to identify your allies and enemies early.

Survival!
Once your identity is revealed, your enemies will attack without impunity using their special abilities like Demolish, Teleport, and Suck Blood or equipment cards such as the Rusty Broad Ax or Fortune Brooch. This ancient battle comes to a head and only one group will stand victorious – or a civilian, in the right circumstances, might claim victory.
LINKS: Shadow Hunters

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Game Glimpse #9: Catacombs</title>
		<link>http://www.threedonkeys.com/blog/archives/599</link>
		<comments>http://www.threedonkeys.com/blog/archives/599#comments</comments>
		<pubDate>Sat, 05 Feb 2011 19:31:26 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=599</guid>
		<description><![CDATA[Catacombs is an action/dexterity based adventure board game. One player controls the Overseer, controlling the monsters of the catacombs. The other player(s) control the four heroes who cooperatively try to defeat the monsters and eventually the Catacomb Lord. Each of the heroes have special abilities that must also be used effectively if they are to&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/599/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-GG9-Catacombs.mp3" length="29682610" type="audio/mpeg" />
	<itunes:subtitle>Catacombs is an action/dexterity based adventure board game. One player controls the Overseer, controlling the monsters of the catacombs. The other player(s) control the four heroes who cooperatively try to defeat the monsters and eventually the Cataco...</itunes:subtitle>
		<itunes:summary>Catacombs is an action/dexterity based adventure board game. One player controls the Overseer, controlling the monsters of the catacombs. The other player(s) control the four heroes who cooperatively try to defeat the monsters and eventually the Catacomb Lord.  Each of the heroes have special abilities that must also be used effectively if they are to prevail.

The main mechanic of Catacombs is for the players to flick wooden discs representing the monsters and the heroes. Contact with an opposing piece inflicts damage but missiles, spells, and other special abilities can cause other effects. When all of the monsters of a room have been cleared, the heroes can move further into the catacomb.   Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters.  The Catacomb Lord is the final danger that the heroes must defeat to win the game. Conversely, the Overseer wins if all of the heroes are defeated.  The game is designed for quick setup and fast play.

LINKS: Catacombs

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>What Makes a Design Team a Team?</title>
		<link>http://www.threedonkeys.com/blog/archives/591</link>
		<comments>http://www.threedonkeys.com/blog/archives/591#comments</comments>
		<pubDate>Tue, 01 Feb 2011 07:53:45 +0000</pubDate>
		<dc:creator>briantinsman</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[Magic: the Gathering]]></category>
		<category><![CDATA[Richard Garfield]]></category>
		<category><![CDATA[Teams]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=591</guid>
		<description><![CDATA[Game design is an endeavor that becomes more fun and more effective with a team, yet good collaborative environments seem relatively rare. That’s unfortunate. I think approaching design as a team sport can have a big positive impact on design quality. Our company has one of the largest dedicated game design/development departments in the business.&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/591/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Game Glimpse #8: Crokinole</title>
		<link>http://www.threedonkeys.com/blog/archives/587</link>
		<comments>http://www.threedonkeys.com/blog/archives/587#comments</comments>
		<pubDate>Thu, 27 Jan 2011 22:42:01 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=587</guid>
		<description><![CDATA[Crokinole is an action board game similar in various ways to pitchnut, carrom, marbles, and shove ha&#8217;penny, with elements of shuffleboard and curling reduced to table-top size. Players take turns shooting discs across the circular playing surface, trying to have their discs land in the higher-scoring regions of the board, while also attempting to knock&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/587/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-GG8-Crokinole.mp3" length="15302522" type="audio/mpeg" />
	<itunes:subtitle>Crokinole is an action board game similar in various ways to pitchnut, carrom, marbles, and shove ha&#039;penny, with elements of shuffleboard and curling reduced to table-top size. Players take turns shooting discs across the circular playing surface,</itunes:subtitle>
		<itunes:summary>Crokinole is an action board game similar in various ways to pitchnut, carrom, marbles, and shove ha&#039;penny, with elements of shuffleboard and curling reduced to table-top size. Players take turns shooting discs across the circular playing surface, trying to have their discs land in the higher-scoring regions of the board, while also attempting to knock away opposing discs.

LINKS: Crokinole

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Game Glimpse #7: Innovation</title>
		<link>http://www.threedonkeys.com/blog/archives/583</link>
		<comments>http://www.threedonkeys.com/blog/archives/583#comments</comments>
		<pubDate>Thu, 20 Jan 2011 23:02:31 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=583</guid>
		<description><![CDATA[This new game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations.&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/583/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-GG7-Innovation.mp3" length="22967923" type="audio/mpeg" />
	<itunes:subtitle>This new game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards.</itunes:subtitle>
		<itunes:summary>This new game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!

To win, you must score achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well, and outmaneuver your opponents, and with some luck you will achieve victory!

LINKS: Innovation | Asmadi Games

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Game Glimpse #6: Craits</title>
		<link>http://www.threedonkeys.com/blog/archives/576</link>
		<comments>http://www.threedonkeys.com/blog/archives/576#comments</comments>
		<pubDate>Thu, 13 Jan 2011 11:27:35 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=576</guid>
		<description><![CDATA[Craits (sometimes spelled Crates or Creights) is a card game played by anywhere between two and five players. It was invented in the 1970s in Cambridge, Massachusetts, and is derived from Crazy Eights; in fact, the name Craits is derived from Crazy Eights itself. Craits is similar to the marketed game Uno, which has its&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/576/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Glimpse #5: Magical Athlete</title>
		<link>http://www.threedonkeys.com/blog/archives/571</link>
		<comments>http://www.threedonkeys.com/blog/archives/571#comments</comments>
		<pubDate>Tue, 04 Jan 2011 18:34:10 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=571</guid>
		<description><![CDATA[It is the annual athletic festival in a fantasy world. The most popular event in this festival is the team foot race, with fantasy and mythological creatures participating in this race, such as the Siren, Witch, Centaur and many others. Who will win this year&#8217;s festival? In Magical Athlete, first you draft a team of&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/571/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-GG5-MagicalAthlete.mp3" length="7763044" type="audio/mpeg" />
	<itunes:subtitle>It is the annual athletic festival in a fantasy world. The most popular event in this festival is the team foot race, with fantasy and mythological creatures participating in this race, such as the Siren, Witch, Centaur and many others.</itunes:subtitle>
		<itunes:summary>It is the annual athletic festival in a fantasy world. The most popular event in this festival is the team foot race, with fantasy and mythological creatures participating in this race, such as the Siren, Witch, Centaur and many others. Who will win this year&#039;s festival?

In Magical Athlete, first you draft a team of runners. Then you race them. Each creature can only run in one race. Each creature also has a unique power - so no two races are the same! The player with the most points after all the races are done wins.

LINKS: Magical Athlete |

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Happy Holidays</title>
		<link>http://www.threedonkeys.com/blog/archives/566</link>
		<comments>http://www.threedonkeys.com/blog/archives/566#comments</comments>
		<pubDate>Tue, 28 Dec 2010 04:59:33 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=566</guid>
		<description><![CDATA[My copious audience will notice a failure to post a new Game Glimpse &#8211; which is technically a violation of my reader/writer agreement. I actually HAD one made (on Magical Athlete), but &#8230; I failed to hand it off to my webmaster and so here we are. In the mean time we are playing many&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/566/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Game Glimpse #4: Dice Town</title>
		<link>http://www.threedonkeys.com/blog/archives/563</link>
		<comments>http://www.threedonkeys.com/blog/archives/563#comments</comments>
		<pubDate>Wed, 22 Dec 2010 09:52:37 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=563</guid>
		<description><![CDATA[Welcome to Dice Town, the city of luck and prosperity! Here, we admire the Brave and Love Winners; especially those willing to bet their future on a dice roll! Opportunities are everywhere in our proud town: you find gold nuggets knee deep in the mine, the bank has too many dollars and the mayor is&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/563/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-GG4-DiceTown.mp3" length="10587593" type="audio/mpeg" />
	<itunes:subtitle>Welcome to Dice Town, the city of luck and prosperity!  Here, we admire the Brave and Love Winners; especially those willing to bet their future on a dice roll!  Opportunities are everywhere in our proud town: you find gold nuggets knee deep in the mine,</itunes:subtitle>
		<itunes:summary>Welcome to Dice Town, the city of luck and prosperity!  Here, we admire the Brave and Love Winners; especially those willing to bet their future on a dice roll!  Opportunities are everywhere in our proud town: you find gold nuggets knee deep in the mine, the bank has too many dollars and the mayor is a quick dealer when it comes to handing out Property Claims. Well Partner, if you haven&#039;t got weights on your feet and aren&#039;t afraid of taking a little lead in your body, this is your chance to stake your claim or leave the table!!! 

LINKS: Dice Town |

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>The Social Nutwork</title>
		<link>http://www.threedonkeys.com/blog/archives/496</link>
		<comments>http://www.threedonkeys.com/blog/archives/496#comments</comments>
		<pubDate>Thu, 16 Dec 2010 17:56:30 +0000</pubDate>
		<dc:creator>MikeElliott</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[Dwarven Fortress]]></category>
		<category><![CDATA[Everquest]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Farmville]]></category>
		<category><![CDATA[Mafia Wars]]></category>
		<category><![CDATA[Starcraft]]></category>
		<category><![CDATA[Ultima Online]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Zork]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=496</guid>
		<description><![CDATA[I have a particularly addictive personality when it comes to computer games. When the Infocom games like Zork first came out, I spent hours on my Commodore 64 plugging away at them to solve their mindless mysteries. I was addicted to several of the Ultima series and even a few of the early primitive online&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/496/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Game Glimpse #3: Word On The Street</title>
		<link>http://www.threedonkeys.com/blog/archives/551</link>
		<comments>http://www.threedonkeys.com/blog/archives/551#comments</comments>
		<pubDate>Tue, 14 Dec 2010 10:17:07 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=551</guid>
		<description><![CDATA[The Hilarious Tug of Words! On each turn, one team flips over a category card. Team members frantically brainstorm words that fit the category while the opposition tries to sidetrack them. The team must agree on a word and pull each letter of that word one lane closer to their side of the street, all&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/551/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-GG3-WordOnTheStreet.mp3" length="8595456" type="audio/mpeg" />
	<itunes:subtitle>The Hilarious Tug of Words!  On each turn, one team flips over a category card. Team members frantically brainstorm words that fit the category while the opposition tries to sidetrack them. The team must agree on a word and pull each letter of that wor...</itunes:subtitle>
		<itunes:summary>The Hilarious Tug of Words!  On each turn, one team flips over a category card. Team members frantically brainstorm words that fit the category while the opposition tries to sidetrack them. The team must agree on a word and pull each letter of that word one lane closer to their side of the street, all before the time runs out. Word on the Street will have you in the fast lane to fun! 

LINKS: Word On The Street |

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Game Glimpse #2: Dixit</title>
		<link>http://www.threedonkeys.com/blog/archives/538</link>
		<comments>http://www.threedonkeys.com/blog/archives/538#comments</comments>
		<pubDate>Tue, 07 Dec 2010 14:11:28 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=538</guid>
		<description><![CDATA[In Dixit, each player takes a turn as a storyteller. On a given player&#8217;s turn, he or she selects a picture card from his or her hand. Then, that player says aloud a sentence or a word connected to his or her picture. Every other player then selects a picture from his or her own&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/538/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-GG2-Dixit.mp3" length="7462875" type="audio/mpeg" />
	<itunes:subtitle>In Dixit, each player takes a turn as a storyteller.  On a given player&#039;s turn, he or she selects a picture card from his or her hand.  Then, that player says aloud a sentence or a word connected to his or her picture.</itunes:subtitle>
		<itunes:summary>In Dixit, each player takes a turn as a storyteller.  On a given player&#039;s turn, he or she selects a picture card from his or her hand.  Then, that player says aloud a sentence or a word connected to his or her picture.  Every other player then selects a picture from his or her own hand that most closely matches.  All players then place their cards, face down, in the center.  The cards are shuffled then revealed to all.  Players finally have to choose whose card they think is the storyteller&#039;s! 

LINKS: Dixit |

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Game Glimpse #1: 7 Wonders</title>
		<link>http://www.threedonkeys.com/blog/archives/531</link>
		<comments>http://www.threedonkeys.com/blog/archives/531#comments</comments>
		<pubDate>Wed, 01 Dec 2010 08:41:56 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=531</guid>
		<description><![CDATA[Welcome to the first of many Game Glimspes! In this new featurette, Richard will spend a few minutes discussing a single game that he is playing with his friends and family. The basics of gameplay and some simple strategy will be covered as well as an occasional guest&#8217;s point-of-view. 7 Wonders is a simple and&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/531/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-GG1-7Wonders.mp3" length="7531006" type="audio/mpeg" />
	<itunes:subtitle>Welcome to the first of many Game Glimspes!  In this new featurette, Richard will spend a few minutes discussing a single game that he is playing with his friends and family.  The basics of gameplay and some simple strategy will be covered as well as a...</itunes:subtitle>
		<itunes:summary>Welcome to the first of many Game Glimspes!  In this new featurette, Richard will spend a few minutes discussing a single game that he is playing with his friends and family.  The basics of gameplay and some simple strategy will be covered as well as an occasional guest&#039;s point-of-view.

7 Wonders is a simple and addictive family game where you gather resources, develop commercial routes, and build your military in the hopes of completing an ancient wonder of the world!

LINKS: 7 Wonders | Repos Production

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Podcast #19: Jason Kapalka</title>
		<link>http://www.threedonkeys.com/blog/archives/529</link>
		<comments>http://www.threedonkeys.com/blog/archives/529#comments</comments>
		<pubDate>Tue, 23 Nov 2010 17:57:57 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=529</guid>
		<description><![CDATA[Popcap&#8217;s Co-founder and Creative Director, Jason Kapalka, stops by Games With Garfield HQ for a very special DOUBLE episode. Richard, Skaff, and Jessica spend over an hour talking with Jason about: 1. Older, Current, and Future Popcap games, 2. Popcap&#8217;s methods for creating and designing games, 3. Popcap&#8217;s entry into the Asian market, 4. Narrative/Plot&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/529/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-112310-JasonKapalka.mp3" length="79116068" type="audio/mpeg" />
	<itunes:subtitle>Popcap&#039;s Co-founder and Creative Director, Jason Kapalka, stops by Games With Garfield HQ for a very special DOUBLE episode.  Richard, Skaff, and Jessica spend over an hour talking with Jason about: - 1. Older, Current, and Future Popcap games, 2.</itunes:subtitle>
		<itunes:summary>Popcap&#039;s Co-founder and Creative Director, Jason Kapalka, stops by Games With Garfield HQ for a very special DOUBLE episode.  Richard, Skaff, and Jessica spend over an hour talking with Jason about:

1. Older, Current, and Future Popcap games,
2. Popcap&#039;s methods for creating and designing games,
3. Popcap&#039;s entry into the Asian market,
4. Narrative/Plot vs. Character/Story in games,
5. What constitutes depth in games,
6. Views on the state of social gaming, and
7. Balls.

LINKS: Popcap |

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Podcast #18: Quadradius</title>
		<link>http://www.threedonkeys.com/blog/archives/522</link>
		<comments>http://www.threedonkeys.com/blog/archives/522#comments</comments>
		<pubDate>Sat, 23 Oct 2010 05:24:01 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=522</guid>
		<description><![CDATA[Richard, Skaff, Jessica, and Tyler chat with Jimmi Heiserman, creator of Quadradius &#8211; an internet game which plays with the feel of a board game. Topics of discussion include gameplay balancing, skill vs. luck, and forbs. LINKS: Quadradius &#124; EMAIL: info@threedonkeys.com]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/522/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-102210-Quadradius.mp3" length="35823102" type="audio/mpeg" />
	<itunes:subtitle>Richard, Skaff, Jessica, and Tyler chat with Jimmi Heiserman, creator of Quadradius - an internet game which plays with the feel of a board game. - Topics of discussion include gameplay balancing, skill vs. luck, and forbs. - LINKS: Quadradius | - </itunes:subtitle>
		<itunes:summary>Richard, Skaff, Jessica, and Tyler chat with Jimmi Heiserman, creator of Quadradius - an internet game which plays with the feel of a board game.

Topics of discussion include gameplay balancing, skill vs. luck, and forbs.

LINKS: Quadradius |

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Podcast #17: Steve Jackson</title>
		<link>http://www.threedonkeys.com/blog/archives/499</link>
		<comments>http://www.threedonkeys.com/blog/archives/499#comments</comments>
		<pubDate>Wed, 15 Sep 2010 12:44:23 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Euro Gaming]]></category>
		<category><![CDATA[GURPS]]></category>
		<category><![CDATA[Microgame]]></category>
		<category><![CDATA[Munchkin]]></category>
		<category><![CDATA[OGRE]]></category>
		<category><![CDATA[Steve Jackson]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=499</guid>
		<description><![CDATA[As PAX Seattle wrapped up Labor Day weekend, Steve Jackson paid us a late night visit to chat about games and his career. Responsible for such classics as Munchkin, Car Wars, GURPS, Illuminati, OGRE, and countless others, Steve has had a profound effect on the gaming industry, his fellow designers, and the public. LINKS: SJ&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/499/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-091510-SteveJackson.mp3" length="41277095" type="audio/mpeg" />
		<itunes:keywords>Dungeons and Dragons,Euro Gaming,GURPS,Microgame,Munchkin,OGRE,Steve Jackson,World of Warcraft</itunes:keywords>
	<itunes:subtitle>As PAX Seattle wrapped up Labor Day weekend, Steve Jackson paid us a late night visit to chat about games and his career. - Responsible for such classics as Munchkin, Car Wars, GURPS, Illuminati, OGRE, and countless others,</itunes:subtitle>
		<itunes:summary>As PAX Seattle wrapped up Labor Day weekend, Steve Jackson paid us a late night visit to chat about games and his career.

Responsible for such classics as Munchkin, Car Wars, GURPS, Illuminati, OGRE, and countless others, Steve has had a profound effect on the gaming industry, his fellow designers, and the public.

LINKS: SJ Games | PAX | Dungeons &amp; Dragons | WOW | Games Workshop | Munchkin | Microgame | Cthulu Dice | Zombie Dice | Euro Gaming

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Podcast #16: Jason Bulmahn</title>
		<link>http://www.threedonkeys.com/blog/archives/416</link>
		<comments>http://www.threedonkeys.com/blog/archives/416#comments</comments>
		<pubDate>Wed, 01 Sep 2010 05:24:31 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Paizo]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[RPGs]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=416</guid>
		<description><![CDATA[Paizo Publishing&#8217;s Pathfinder RPG, which extends and modifies the rules of the 3.5 edition of D&#38;D, has continued to grow in popularity since it started its open playtest in March 2008. In this episode of Games With Garfield, Jessica, Richard, and Skaff &#8211; who have all participated in Pathfinder campaigns with Paizo owners Lisa Stevens&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/416/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-083110-JasonBulmahn.mp3" length="43282166" type="audio/mpeg" />
		<itunes:keywords>Dungeons and Dragons,Paizo,Pathfinder,RPGs</itunes:keywords>
	<itunes:subtitle>Paizo Publishing&#039;s Pathfinder RPG, which extends and modifies the rules of the 3.5 edition of D&amp;D, has continued to grow in popularity since it started its open playtest in March 2008.  In this episode of Games With Garfield, Jessica, Richard,</itunes:subtitle>
		<itunes:summary>Paizo Publishing&#039;s Pathfinder RPG, which extends and modifies the rules of the 3.5 edition of D&amp;D, has continued to grow in popularity since it started its open playtest in March 2008.  In this episode of Games With Garfield, Jessica, Richard, and Skaff - who have all participated in Pathfinder campaigns with Paizo owners Lisa Stevens and Victor Wertz - interview Jason Bulmahn, Paizo&#039;s Lead Designer.

LINKS: Pathfinder | Paizo Publishing | The Safe House | Gen Con Indy | Conan the Barbarian | Agricola | Small World | Through The Ages

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>So You Want to be a Rock Star</title>
		<link>http://www.threedonkeys.com/blog/archives/337</link>
		<comments>http://www.threedonkeys.com/blog/archives/337#comments</comments>
		<pubDate>Sun, 08 Aug 2010 19:24:21 +0000</pubDate>
		<dc:creator>MikeElliott</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[Dominion]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Puerto Rico]]></category>
		<category><![CDATA[Settlers of Catan]]></category>
		<category><![CDATA[Vegas Showdown]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=337</guid>
		<description><![CDATA[Fancy cars, late night parties, gold necklaces. Who doesn’t want that life? However, you have your mind set on becoming a game designer. No worries. There is still hope. There are several paths to stardom available. The first is to develop an amazingly innovative game and get lucky enough to have someone see it that&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/337/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Podcast #15: Marc LeBlanc</title>
		<link>http://www.threedonkeys.com/blog/archives/334</link>
		<comments>http://www.threedonkeys.com/blog/archives/334#comments</comments>
		<pubDate>Sun, 18 Jul 2010 00:51:42 +0000</pubDate>
		<dc:creator>Jessica</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Mind Twist]]></category>
		<category><![CDATA[Oasis]]></category>
		<category><![CDATA[Thief]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=334</guid>
		<description><![CDATA[This week, Richard, Skaff and Jessica chat with Marc LeBlanc, a video game designer and educator.  Marc talks about the games he&#8217;s worked on and his framework for analyzing game design. LINKS: Oasis &#124; Mind Control Software &#124; 8 Kinds of Fun EMAIL: info@threedonkeys.com Special thanks to our audio engineer, Javier Garavito.]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/334/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-071710-MarcLeBlanc.mp3" length="38005132" type="audio/mpeg" />
		<itunes:keywords>Games,Interviews,Mind Twist,Oasis,Thief</itunes:keywords>
	<itunes:subtitle>This week, Richard, Skaff and Jessica chat with Marc LeBlanc, a video game designer and educator.  Marc talks about the games he&#039;s worked on and his framework for analyzing game design. - LINKS: Oasis | Mind Control Software | 8 Kinds of Fun - </itunes:subtitle>
		<itunes:summary>This week, Richard, Skaff and Jessica chat with Marc LeBlanc, a video game designer and educator.  Marc talks about the games he&#039;s worked on and his framework for analyzing game design.

LINKS: Oasis | Mind Control Software | 8 Kinds of Fun

EMAIL: info@threedonkeys.com

Special thanks to our audio engineer, Javier Garavito.</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Podcast #14:  Spectromancer</title>
		<link>http://www.threedonkeys.com/blog/archives/330</link>
		<comments>http://www.threedonkeys.com/blog/archives/330#comments</comments>
		<pubDate>Sun, 20 Jun 2010 06:29:07 +0000</pubDate>
		<dc:creator>Jessica</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Astral Tournament]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Magic]]></category>
		<category><![CDATA[Richard Garfield]]></category>
		<category><![CDATA[Spectromancer]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=330</guid>
		<description><![CDATA[Skaff and Richard discuss their new expansion to Spectromancer.  Richard tries to do a Belorussian accent and the crew ponders the need for more fart jokes. Also, Skaff wants you to visit www.spectromancer.com. LINKS: Spectromancer &#124; Astral Tournament EMAIL: info@threedonkeys.com]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/330/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-062010-Spectromancer.mp3" length="27754382" type="audio/mpeg" />
		<itunes:keywords>Astral Tournament,Games,Magic,Richard Garfield,Spectromancer</itunes:keywords>
	<itunes:subtitle>Skaff and Richard discuss their new expansion to Spectromancer.  Richard tries to do a Belorussian accent and the crew ponders the need for more fart jokes. Also, Skaff wants you to visit www.spectromancer.com. - </itunes:subtitle>
		<itunes:summary>Skaff and Richard discuss their new expansion to Spectromancer.  Richard tries to do a Belorussian accent and the crew ponders the need for more fart jokes. Also, Skaff wants you to visit www.spectromancer.com.

LINKS: Spectromancer | Astral Tournament

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Podcast #13: Puzzle Hunts</title>
		<link>http://www.threedonkeys.com/blog/archives/324</link>
		<comments>http://www.threedonkeys.com/blog/archives/324#comments</comments>
		<pubDate>Sat, 08 May 2010 23:32:14 +0000</pubDate>
		<dc:creator>Jessica</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Puzzle Hunts]]></category>
		<category><![CDATA[Richard Garfield]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=324</guid>
		<description><![CDATA[Surprise!  Skaff and Richard introduce the new host of the Games With Garfield podcast, Jessica Price, and everyone muses on how to fix puzzle hunts. LINKS: MIT Mystery Hunt &#124; Microsoft Puzzle Hunt EMAIL: info@threedonkeys.com]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/324/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-50810-Puzzle-Hunts.mp3" length="55743878" type="audio/mpeg" />
		<itunes:keywords>Games,Interviews,Puzzle Hunts,Richard Garfield</itunes:keywords>
	<itunes:subtitle>Surprise!  Skaff and Richard introduce the new host of the Games With Garfield podcast, Jessica Price, and everyone muses on how to fix puzzle hunts. - LINKS: MIT Mystery Hunt | Microsoft Puzzle Hunt - EMAIL: info@threedonkeys.com</itunes:subtitle>
		<itunes:summary>Surprise!  Skaff and Richard introduce the new host of the Games With Garfield podcast, Jessica Price, and everyone muses on how to fix puzzle hunts.

LINKS: MIT Mystery Hunt | Microsoft Puzzle Hunt

EMAIL: info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Just Shut Up Already</title>
		<link>http://www.threedonkeys.com/blog/archives/310</link>
		<comments>http://www.threedonkeys.com/blog/archives/310#comments</comments>
		<pubDate>Sat, 01 May 2010 16:34:47 +0000</pubDate>
		<dc:creator>MikeElliott</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[Bridge]]></category>
		<category><![CDATA[Diplomacy]]></category>
		<category><![CDATA[Hearts]]></category>
		<category><![CDATA[Pandemic]]></category>
		<category><![CDATA[Settlers of Catan]]></category>
		<category><![CDATA[Space Alert]]></category>
		<category><![CDATA[Texas Holdem]]></category>
		<category><![CDATA[Werewolf]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=310</guid>
		<description><![CDATA[Even though I argue a lot, I am not really known as being a talkative person. I mostly work alone these days, so I don’t have the pleasure of the back and forth conversations that you get when you work in a game design group. I miss some of the old epic arguments I used&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/310/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Podcast #12: Agricola</title>
		<link>http://www.threedonkeys.com/blog/archives/312</link>
		<comments>http://www.threedonkeys.com/blog/archives/312#comments</comments>
		<pubDate>Fri, 23 Apr 2010 20:22:13 +0000</pubDate>
		<dc:creator>Skaff</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Agricola]]></category>
		<category><![CDATA[Board game]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Richard Garfield]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=312</guid>
		<description><![CDATA[The first Games With Garfield audio game review harvests a popular board game called Agricola. From zero level strategy to the passive aggressive German player interaction, game designers Tyler Bielman, Skaff Elias and Richard Garfield cover it all. Oh, and there&#8217;s a pig of indeterminate European origin. Listen now! LINKS: Agricola &#124; Race for the&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/312/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-41510-Agricola.mp3" length="16692572" type="audio/mpeg" />
		<itunes:keywords>Agricola,Board game,Game Reviews,Games,review,Richard Garfield</itunes:keywords>
	<itunes:subtitle>The first Games With Garfield audio game review harvests a popular board game called Agricola. From zero level strategy to the passive aggressive German player interaction, game designers Tyler Bielman, Skaff Elias and Richard Garfield cover it all. Oh,</itunes:subtitle>
		<itunes:summary>The first Games With Garfield audio game review harvests a popular board game called Agricola. From zero level strategy to the passive aggressive German player interaction, game designers Tyler Bielman, Skaff Elias and Richard Garfield cover it all. Oh, and there&#039;s a pig of indeterminate European origin. Listen now!

LINKS: Agricola | Race for the Galaxy | Puerto Rico | Dominion | Settlers of Catan |

EMAIL:  info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Podcast #11: Balance</title>
		<link>http://www.threedonkeys.com/blog/archives/299</link>
		<comments>http://www.threedonkeys.com/blog/archives/299#comments</comments>
		<pubDate>Thu, 25 Mar 2010 20:36:51 +0000</pubDate>
		<dc:creator>Skaff</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Balance]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Characteristics of Games]]></category>
		<category><![CDATA[Chess]]></category>
		<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Magic: the Gathering]]></category>
		<category><![CDATA[Pro Tour]]></category>
		<category><![CDATA[Richard Garfield]]></category>
		<category><![CDATA[RockPaperScissors]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Warcraft]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=299</guid>
		<description><![CDATA[The most recent edition of the Games With Garfield podcast walks the tightrope between love and hate as the guys take on the touchy topic of Balance. Join game designers Tyler Bielman, Skaff Elias and Richard Garfield as they discuss negative feedback loops, Super-Scissors and tons more about the Magic Spreadsheet. LINKS: Amasir&#8217;s comment &#124;&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/299/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-32210-Balance.mp3" length="38778359" type="audio/mpeg" />
		<itunes:keywords>Balance,Card Games,Characteristics of Games,Chess,Computer Games,Dungeons and Dragons,Magic: the Gathering,Pro Tour,Richard Garfield,RockPaperScissors,Strategy,Warcraft</itunes:keywords>
	<itunes:subtitle>The most recent edition of the Games With Garfield podcast walks the tightrope between love and hate as the guys take on the touchy topic of Balance. Join game designers Tyler Bielman, Skaff Elias and Richard Garfield as they discuss negative feedback ...</itunes:subtitle>
		<itunes:summary>The most recent edition of the Games With Garfield podcast walks the tightrope between love and hate as the guys take on the touchy topic of Balance. Join game designers Tyler Bielman, Skaff Elias and Richard Garfield as they discuss negative feedback loops, Super-Scissors and tons more about the Magic Spreadsheet. 

LINKS: Amasir&#039;s comment | Chess openings | Tribes | WoW | Monopoly strategies | Warcraft 2 | Color hosers in Magic: The Gathering | Ancient Art of War | Dungeons and Dragons | Magic: The Gathering | Rock Paper Scissors | MTG Pro Tour

EMAIL:  info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Quadradius</title>
		<link>http://www.threedonkeys.com/blog/archives/287</link>
		<comments>http://www.threedonkeys.com/blog/archives/287#comments</comments>
		<pubDate>Sun, 28 Feb 2010 23:48:23 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Bluff]]></category>
		<category><![CDATA[Bluffing]]></category>
		<category><![CDATA[Jimmi Heiserman]]></category>
		<category><![CDATA[luck]]></category>
		<category><![CDATA[Orb]]></category>
		<category><![CDATA[Qrimson]]></category>
		<category><![CDATA[Quad]]></category>
		<category><![CDATA[Quadradius]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=287</guid>
		<description><![CDATA[The computer game concepts that most interest me, and most engage my computer game design time, are those that bridge the paper game world and the traditional computer game world. If you play a game like Scrabble, or Bridge, or Magic online your experience is vastly different than Starcraft or Counterstrike or World of Warcraft.&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/287/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>The Man with the Plan</title>
		<link>http://www.threedonkeys.com/blog/archives/283</link>
		<comments>http://www.threedonkeys.com/blog/archives/283#comments</comments>
		<pubDate>Fri, 19 Feb 2010 02:34:00 +0000</pubDate>
		<dc:creator>MikeElliott</dc:creator>
				<category><![CDATA[Contributions]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=283</guid>
		<description><![CDATA[I often get told that I am a bit of a loner. I hear this every so often from my friends. I would probably hear it more often if I had more friends I guess, or maybe not. It is a conundrum that keeps me up for a few extra seconds every night. At various&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/283/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Handicaps</title>
		<link>http://www.threedonkeys.com/blog/archives/271</link>
		<comments>http://www.threedonkeys.com/blog/archives/271#comments</comments>
		<pubDate>Fri, 29 Jan 2010 19:07:56 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Game Characteristics]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[Chess]]></category>
		<category><![CDATA[Go]]></category>
		<category><![CDATA[golf]]></category>
		<category><![CDATA[Handicapping]]></category>
		<category><![CDATA[Kadoban]]></category>
		<category><![CDATA[Schmittberger]]></category>
		<category><![CDATA[Squash]]></category>
		<category><![CDATA[Starcraft]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=271</guid>
		<description><![CDATA[Handicaps are a regular feature of some games and sports, go and golf being two prime examples. Often among game players it is resisted, however, because if they play at an advantage and win &#8211; well &#8211; it isn&#8217;t really a victory. I used to be in that camp, but became a complete convert a&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/271/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Podcast #10: The Ding</title>
		<link>http://www.threedonkeys.com/blog/archives/261</link>
		<comments>http://www.threedonkeys.com/blog/archives/261#comments</comments>
		<pubDate>Mon, 25 Jan 2010 23:47:00 +0000</pubDate>
		<dc:creator>Skaff</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Chainmail]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GURPS]]></category>
		<category><![CDATA[Jonathan Tweet]]></category>
		<category><![CDATA[leveling]]></category>
		<category><![CDATA[Mafia Wars]]></category>
		<category><![CDATA[Magic: the Gathering]]></category>
		<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Monopoly]]></category>
		<category><![CDATA[Poker]]></category>
		<category><![CDATA[Richard Garfield]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Runequest]]></category>
		<category><![CDATA[Wizards of the Coast]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=261</guid>
		<description><![CDATA[Level up with game designers Tyler Bielman, Richard Garfield and Skaff Elias as they discuss the Ding. Is this podcast skill-based? Why are undead the only real enemy? When is persistent chunkiness a good thing? And how is karate like frequent flier miles ? Listen now and feel yourself get more powerful in one quick&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/261/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-11510-TheDing.mp3" length="38288596" type="audio/mpeg" />
		<itunes:keywords>Card Games,Chainmail,Dungeons and Dragons,Facebook,Games,GURPS,Jonathan Tweet,leveling,Mafia Wars,Magic: the Gathering,Miniatures,MMORPG</itunes:keywords>
	<itunes:subtitle>Level up with game designers Tyler Bielman, Richard Garfield and Skaff Elias as they discuss the Ding. Is this podcast skill-based? Why are undead the only real enemy? When is persistent chunkiness a good thing?</itunes:subtitle>
		<itunes:summary>Level up with game designers Tyler Bielman, Richard Garfield and Skaff Elias as they discuss the Ding. Is this podcast skill-based? Why are undead the only real enemy? When is persistent chunkiness a good thing? And how is karate like frequent flier miles ? Listen now and feel yourself get more powerful in one quick session as Games with Garfield gets down with the Ding!

LINKS: Doing! |  Dungeons &amp; Dragons |  War Games | Original Chainmail | Re-released Chainmail | Runequest | Call of Cthulu | GURPS | Warhammer Quest | Hero Quest | Descent  | Titan | Talisman | Axis &amp; Allies | Promotion (chess) | King me! | Monopoly | Magic: The Gathering Pro Tour | Frequent flier miles | Borderlands | World of Warcraft | Poker | Jonathan Tweet | Mafia Wars | Facebook

EMAIL:  info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Play It Again</title>
		<link>http://www.threedonkeys.com/blog/archives/250</link>
		<comments>http://www.threedonkeys.com/blog/archives/250#comments</comments>
		<pubDate>Sat, 09 Jan 2010 23:13:21 +0000</pubDate>
		<dc:creator>MikeElliott</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[Dungeon Lords]]></category>
		<category><![CDATA[Magic]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Space Alert]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=250</guid>
		<description><![CDATA[I have said it before and I will say it again. Most game designers are avid gamers themselves. Many have game libraries that would keep you busy for weeks. Much to my wife’s dismay, my game collection now spans the entry room outside of my office, three large shelves in the garage, the armoire in&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/250/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Podcast #9: Nerfing</title>
		<link>http://www.threedonkeys.com/blog/archives/252</link>
		<comments>http://www.threedonkeys.com/blog/archives/252#comments</comments>
		<pubDate>Wed, 16 Dec 2009 00:03:05 +0000</pubDate>
		<dc:creator>Skaff</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[basketball]]></category>
		<category><![CDATA[beer]]></category>
		<category><![CDATA[draft]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Magic: the Gathering]]></category>
		<category><![CDATA[nerfing]]></category>
		<category><![CDATA[Richard Garfield]]></category>
		<category><![CDATA[Wizards of the Coast]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=252</guid>
		<description><![CDATA[We&#8217;re back and sounding better than ever! Join game designers Tyler Bielman, Skaff Elias and Richard Garfield for an in-depth exploration of &#8220;nerfing.&#8221; When is something &#8220;broken?&#8221;  Which is more important, power level or player perception? And what is the secret of the &#8220;magic spreadsheet?&#8221; It&#8217;s a hard-hitting episode about a soft-sounding practice when Games&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/252/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-121209-Nerfing.mp3" length="46447458" type="audio/mpeg" />
		<itunes:keywords>basketball,beer,draft,Games,Magic: the Gathering,nerfing,Richard Garfield,Wizards of the Coast,World of Warcraft</itunes:keywords>
	<itunes:subtitle>We&#039;re back and sounding better than ever! Join game designers Tyler Bielman, Skaff Elias and Richard Garfield for an in-depth exploration of &quot;nerfing.&quot; When is something &quot;broken?&quot;  Which is more important, power level or player perception?</itunes:subtitle>
		<itunes:summary>We&#039;re back and sounding better than ever! Join game designers Tyler Bielman, Skaff Elias and Richard Garfield for an in-depth exploration of &quot;nerfing.&quot; When is something &quot;broken?&quot;  Which is more important, power level or player perception? And what is the secret of the &quot;magic spreadsheet?&quot; It&#039;s a hard-hitting episode about a soft-sounding practice when Games with Garfield takes on the nerf.

LINKS: Corey Macourek new media design |  Giant |  Chicken Blood Soup | Hell or High Watermelon Wheat Beer | Arcane Legions| Ultima Online | George Mikan | Wham! | Carcassonne  | Cosmic Encounter | Magic: The Gathering | MTG Pro Tour | Moxes, Black Lotus &amp; &quot;Power Nine&quot; | Wall of Wood | Rush (Zergling) | Zendikar &quot;treasures&quot; | Rochester draft | Netrunner  | World of Warcraft

EMAIL:  info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Podcast #8: James Ernest</title>
		<link>http://www.threedonkeys.com/blog/archives/232</link>
		<comments>http://www.threedonkeys.com/blog/archives/232#comments</comments>
		<pubDate>Mon, 16 Nov 2009 20:47:25 +0000</pubDate>
		<dc:creator>Skaff</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[Cheapass]]></category>
		<category><![CDATA[Essen]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[James Ernest]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[Mayfair]]></category>
		<category><![CDATA[Poker]]></category>
		<category><![CDATA[Richard Garfield]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[self-publishing]]></category>
		<category><![CDATA[Wizards of the Coast]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=232</guid>
		<description><![CDATA[NOTE: Due to technical difficulties beyond our understanding, the audio quality of this podcast is not up to our usual high standards. We’ve elected to post the podcast despite the slight audio problems and we hope you can enjoy the show. A special guest joins the podcast as James Ernest discusses Cheapass Games, poker and&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/232/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-111109-JamesErnest.mp3" length="51918968" type="audio/mpeg" />
		<itunes:keywords>Card Games,casual games,Cheapass,Essen,Games,Interviews,James Ernest,Marvel,Mayfair,Poker,Richard Garfield,Rules</itunes:keywords>
	<itunes:subtitle>NOTE: Due to technical difficulties beyond our understanding, the audio quality of this podcast is not up to our usual high standards. We’ve elected to post the podcast despite the slight audio problems and we hope you can enjoy the show. - </itunes:subtitle>
		<itunes:summary>NOTE: Due to technical difficulties beyond our understanding, the audio quality of this podcast is not up to our usual high standards. We’ve elected to post the podcast despite the slight audio problems and we hope you can enjoy the show.

A special guest joins the podcast as James Ernest discusses Cheapass Games, poker and the wonders of self-publishing. Usual suspects Tyler Bielman, Skaff Elias and Richard Garfield question the prolific designer about his amazing portfolio of games and the processes that went into them. It&#039;s an in-depth look into both design and production this week on the show.

Oh, and check out this link to James&#039; comic:  Brian and John

LINKS: Cheapass Games |  Button Men for iPhone |  Kill Doctor Lucky | Wizards of the Coast | Mtg-L| Reality Twist | XXXenophile  | Cheapass big list of games | Essen  | Diceland  | Falling extra cards | Lunch Money | Icehouse  | Sealtest ice cream | Before I kill you Mr. Bond | James Ernest&#039;s Totally Renamed Spy Game | Martin Wallace&#039;s Totally Renamed Train Game | Carbonated Games | Amazing Society | Marvel Super Hero Squad MMO | Mayfair Games (publisher of the forthcoming &quot;Dust and Sin&quot; board game) | Contact Juggling | Game Table Online | Dominion  | Agricola  | Stonehenge  | The Art of Texas Hold&#039;em | Dealer&#039;s Choice | Rules of Play

EMAIL:  info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Chainmail Bikinis</title>
		<link>http://www.threedonkeys.com/blog/archives/208</link>
		<comments>http://www.threedonkeys.com/blog/archives/208#comments</comments>
		<pubDate>Thu, 05 Nov 2009 16:12:24 +0000</pubDate>
		<dc:creator>MikeElliott</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[Everquest]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=208</guid>
		<description><![CDATA[Even if you have not read any of my posts before and even if you have no idea who I am, there is no way that you visited this site, saw this title, and did not at least read a few lines to see what it was about. I mean, there could be pictures, right?&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/208/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interview on a Three Donkeys Project</title>
		<link>http://www.threedonkeys.com/blog/archives/229</link>
		<comments>http://www.threedonkeys.com/blog/archives/229#comments</comments>
		<pubDate>Wed, 28 Oct 2009 23:17:41 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Game Characteristics]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=229</guid>
		<description><![CDATA[This interview might interest folks that are reading this blog: http://www.edge-online.com/features/interview-mind-twist]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/229/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Podcast #7: Scrabble</title>
		<link>http://www.threedonkeys.com/blog/archives/219</link>
		<comments>http://www.threedonkeys.com/blog/archives/219#comments</comments>
		<pubDate>Mon, 12 Oct 2009 06:34:08 +0000</pubDate>
		<dc:creator>Skaff</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Boggle]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[Richard Garfield]]></category>
		<category><![CDATA[Scrabble]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=219</guid>
		<description><![CDATA[NOTE: Due to technical difficulties beyond our understanding, the audio quality of this podcast is not up to our usual high standards. We’ve elected to post the podcast despite the slight audio problems and we hope you can enjoy the show. Word freaks rejoice! For the first time, Games With Garfield is doing a podcast&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/219/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<enclosure url="http://www.threedonkeys.com/podcasts/Games-with-Garfield-101009-Scrabble.mp3" length="37135743" type="audio/mpeg" />
		<itunes:keywords>Boggle,Card Games,casual games,Games,Hasbro,Richard Garfield,Scrabble</itunes:keywords>
	<itunes:subtitle>NOTE: Due to technical difficulties beyond our understanding, the audio quality of this podcast is not up to our usual high standards. We’ve elected to post the podcast despite the slight audio problems and we hope you can enjoy the show. </itunes:subtitle>
		<itunes:summary>NOTE: Due to technical difficulties beyond our understanding, the audio quality of this podcast is not up to our usual high standards. We’ve elected to post the podcast despite the slight audio problems and we hope you can enjoy the show.


Word freaks rejoice! For the first time, Games With Garfield is doing a podcast devoted to a single game. And the name of the game is Scrabble! Join game designers Tyler Bielman, Skaff Elias and Richard Garfield as they sift their way through the history, variants and yes, even “Garfield Garbage.” Join us for a celebration of the world’s favorite word game.

LINKS: Hell or High Watermelon Wheat Beer |  Scrabble  |  World Scrabble Championship | Word Freak | Carcassonne | Speed Scrabble | Bananagrams  | Scrabble Variants | Upwards | Boggle | Alphablitz  | Quiddler  | &#039;Doing!&#039; | OSPD  | Clabbers

EMAIL:  info@threedonkeys.com</itunes:summary>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>Pecking Order Endnotes</title>
		<link>http://www.threedonkeys.com/blog/archives/210</link>
		<comments>http://www.threedonkeys.com/blog/archives/210#comments</comments>
		<pubDate>Sat, 03 Oct 2009 07:51:16 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Game Endnotes]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=210</guid>
		<description><![CDATA[Origins Pecking Order is a game I developed originally for a standard deck of cards, and later augmented a bit for publication with Winning Moves. The inspiration for the game came from watching birds jockey for perches &#8211; I would watch them approach and sometimes dislodge the other bird, and sometime fail to dislodge the&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/210/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Spectromancer Endnotes</title>
		<link>http://www.threedonkeys.com/blog/archives/196</link>
		<comments>http://www.threedonkeys.com/blog/archives/196#comments</comments>
		<pubDate>Wed, 16 Sep 2009 23:06:20 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Game Endnotes]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=196</guid>
		<description><![CDATA[History In 2001 (I think) Alexey Stankevich created a game called Astral Tournament. On the surface it looked like a simplified Magic:The Gathering clone. Once one started to play it was easy to see that it was much more original than that. After years of difficulty in adapting Magic to online play I deeply appreciated&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/196/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Pax Appearance!</title>
		<link>http://www.threedonkeys.com/blog/archives/193</link>
		<comments>http://www.threedonkeys.com/blog/archives/193#comments</comments>
		<pubDate>Wed, 02 Sep 2009 17:54:42 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Game Characteristics]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=193</guid>
		<description><![CDATA[Games with Garfield LIVE at PAX Richard will be on the &#8220;Game Design 101&#8243; panel at PAX Friday Morning. Tyler will be on the &#8220;Original Gangstas&#8221; panel at PAX this Friday night. Come by for the panels and say hello afterwards (we would love to hear what you think of our podcasts). Tyler&#8217;s panel is&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/193/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Who is &#8220;The Meepler&#8221;?</title>
		<link>http://www.threedonkeys.com/blog/archives/143</link>
		<comments>http://www.threedonkeys.com/blog/archives/143#comments</comments>
		<pubDate>Wed, 02 Sep 2009 14:55:27 +0000</pubDate>
		<dc:creator>MikeElliott</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[Humor]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=143</guid>
		<description><![CDATA[I received a visit today from Agent Taupe of the FBI (Fictitious Bureau of Investigations). It seemed that a game designer, who went by the handle “Buttersleeves”, had been murdered and they suspected the perpetrator was another game designer since the weapon was, wait for it…, a MEEPLE! Agent Taupe wanted a quick psych profile&#8230;]]></description>
		<wfw:commentRss>http://www.threedonkeys.com/blog/archives/143/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>
