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	<title>Comments for Games With Garfield</title>
	<atom:link href="http://www.threedonkeys.com/blog/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://www.threedonkeys.com/blog</link>
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	<lastBuildDate>Fri, 26 Apr 2013 01:10:50 +0000</lastBuildDate>
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		<title>Comment on Kickstarter: Proceed with Caution by Damien Lavizzo</title>
		<link>http://www.threedonkeys.com/blog/archives/759#comment-3657</link>
		<dc:creator>Damien Lavizzo</dc:creator>
		<pubDate>Fri, 26 Apr 2013 01:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=759#comment-3657</guid>
		<description>Richard, 

This is actually a timely find for me. I was searching the web for &quot;Richard Garfield Kickstarter&quot;&#039;to find SolForge, and that search led me here. 

I know this is not an &quot;official channel&quot;, but I was wondering how the people who you have worked with to co-create games get in touch with you officially? I couldn&#039;t find an agent or a context for you, but I would like to speak with you about some of the very things you mention in this article. Is there an appropriate way to reach out to you?

Best, 
Damien Lavizzo
Head Imaginizer
Zenion Games, Inc</description>
		<content:encoded><![CDATA[<p>Richard, </p>
<p>This is actually a timely find for me. I was searching the web for &#8220;Richard Garfield Kickstarter&#8221;&#8216;to find SolForge, and that search led me here. </p>
<p>I know this is not an &#8220;official channel&#8221;, but I was wondering how the people who you have worked with to co-create games get in touch with you officially? I couldn&#8217;t find an agent or a context for you, but I would like to speak with you about some of the very things you mention in this article. Is there an appropriate way to reach out to you?</p>
<p>Best,<br />
Damien Lavizzo<br />
Head Imaginizer<br />
Zenion Games, Inc</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Podcast #23: Expansions and Submissions by Richard</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3655</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Thu, 18 Apr 2013 00:17:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3655</guid>
		<description>Thanks Carl, 

Our publication rate is low currently,but I hope to add to the podcasts more soon.

Richard</description>
		<content:encoded><![CDATA[<p>Thanks Carl, </p>
<p>Our publication rate is low currently,but I hope to add to the podcasts more soon.</p>
<p>Richard</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Podcast #23: Expansions and Submissions by Carl Klutzke</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3654</link>
		<dc:creator>Carl Klutzke</dc:creator>
		<pubDate>Sun, 14 Apr 2013 13:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3654</guid>
		<description>I recently discovered this podcast and I&#039;ve been listening to the past episodes and enjoying them greatly. I just posted a link to the Card &amp; Board Game Designers group on Facebook. Thanks for sharing with us what you&#039;ve learned, and I&#039;d love to see more.</description>
		<content:encoded><![CDATA[<p>I recently discovered this podcast and I&#8217;ve been listening to the past episodes and enjoying them greatly. I just posted a link to the Card &amp; Board Game Designers group on Facebook. Thanks for sharing with us what you&#8217;ve learned, and I&#8217;d love to see more.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Trouble with Robots by My Card Game Addiction: The Trouble With Robots : Indie Statik</title>
		<link>http://www.threedonkeys.com/blog/archives/773#comment-3651</link>
		<dc:creator>My Card Game Addiction: The Trouble With Robots : Indie Statik</dc:creator>
		<pubDate>Thu, 04 Apr 2013 19:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=773#comment-3651</guid>
		<description>[...] it can be used without other people. You too can be a lonely addict! It&#8217;s okay, because Richard Garfield is one [...]</description>
		<content:encoded><![CDATA[<p>[...] it can be used without other people. You too can be a lonely addict! It&#8217;s okay, because Richard Garfield is one [...]</p>
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	</item>
	<item>
		<title>Comment on Podcast #23: Expansions and Submissions by Richard</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3646</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Tue, 12 Feb 2013 06:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3646</guid>
		<description>Yes = if you can heal a life INSTEAD you can remove the token.</description>
		<content:encoded><![CDATA[<p>Yes = if you can heal a life INSTEAD you can remove the token.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Podcast #23: Expansions and Submissions by Stephan</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3645</link>
		<dc:creator>Stephan</dc:creator>
		<pubDate>Mon, 11 Feb 2013 22:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3645</guid>
		<description>Removal of shrink and poison tokens is considered to be a healing and therefore they cannot be removed with hearts if you are in Tokyo.

What&#039;s about the other way round?
Can any healing &quot;effect&quot; remove shrink and poison tokens?
For example can a healing card like the Nuclear Power Plant, Rapid Healing or even Healing Ray remove such tokens?

Thanks in advance, Stephan</description>
		<content:encoded><![CDATA[<p>Removal of shrink and poison tokens is considered to be a healing and therefore they cannot be removed with hearts if you are in Tokyo.</p>
<p>What&#8217;s about the other way round?<br />
Can any healing &#8220;effect&#8221; remove shrink and poison tokens?<br />
For example can a healing card like the Nuclear Power Plant, Rapid Healing or even Healing Ray remove such tokens?</p>
<p>Thanks in advance, Stephan</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Podcast #23: Expansions and Submissions by Richard</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3624</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Mon, 07 Jan 2013 21:43:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3624</guid>
		<description>You receive the purchase price, not the price they were purchased for - that is - the number in the upper left. That is not at all clear from wording. So they combine in the best way possible for the player - they can purchase cheap and sell expensive.</description>
		<content:encoded><![CDATA[<p>You receive the purchase price, not the price they were purchased for &#8211; that is &#8211; the number in the upper left. That is not at all clear from wording. So they combine in the best way possible for the player &#8211; they can purchase cheap and sell expensive.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Podcast #23: Expansions and Submissions by Richard</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3623</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Mon, 07 Jan 2013 21:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3623</guid>
		<description>Yes</description>
		<content:encoded><![CDATA[<p>Yes</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Podcast #23: Expansions and Submissions by Stephan</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3622</link>
		<dc:creator>Stephan</dc:creator>
		<pubDate>Sun, 06 Jan 2013 19:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3622</guid>
		<description>Do Metamorph and Alien Metabolism combine?

As Metamorph says &quot;receive the energy they were ourchased for&quot; - do I have to remember the real costs I paid for the cars or do I just get the energy printed on the card back?</description>
		<content:encoded><![CDATA[<p>Do Metamorph and Alien Metabolism combine?</p>
<p>As Metamorph says &#8220;receive the energy they were ourchased for&#8221; &#8211; do I have to remember the real costs I paid for the cars or do I just get the energy printed on the card back?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Podcast #23: Expansions and Submissions by Stephan</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3621</link>
		<dc:creator>Stephan</dc:creator>
		<pubDate>Sun, 06 Jan 2013 09:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3621</guid>
		<description>Can the Metamorph card be used to discard itself to gain the 3 energy back?</description>
		<content:encoded><![CDATA[<p>Can the Metamorph card be used to discard itself to gain the 3 energy back?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Podcast #23: Expansions and Submissions by Richard</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3620</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sat, 05 Jan 2013 03:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3620</guid>
		<description>This is all correct.</description>
		<content:encoded><![CDATA[<p>This is all correct.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Podcast #23: Expansions and Submissions by Richard</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3619</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sat, 05 Jan 2013 03:06:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3619</guid>
		<description>Yes a monster can use camouflage.</description>
		<content:encoded><![CDATA[<p>Yes a monster can use camouflage.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Podcast #23: Expansions and Submissions by Michael</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3618</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Fri, 04 Jan 2013 09:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3618</guid>
		<description>Hi Richard,
I&#039;ve got one last question concerning this point (using hearts in Tokyo). What about camouflage? Can the monster in Tokyo use camouflage?
Thanks for answering all the questions.</description>
		<content:encoded><![CDATA[<p>Hi Richard,<br />
I&#8217;ve got one last question concerning this point (using hearts in Tokyo). What about camouflage? Can the monster in Tokyo use camouflage?<br />
Thanks for answering all the questions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Podcast #23: Expansions and Submissions by Einsiedler</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3617</link>
		<dc:creator>Einsiedler</dc:creator>
		<pubDate>Sat, 29 Dec 2012 07:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3617</guid>
		<description>Another question to &quot;It has a child&quot;:

I assume the child starts:
1. outside Tokyo (even if dead parent was in Tokyo)
2. without any poison an shrink chips (as it is a new monster)
3. with all energy cubes from its dead parent (somehow different logic than 1. + 2.)

Is this correct?</description>
		<content:encoded><![CDATA[<p>Another question to &#8220;It has a child&#8221;:</p>
<p>I assume the child starts:<br />
1. outside Tokyo (even if dead parent was in Tokyo)<br />
2. without any poison an shrink chips (as it is a new monster)<br />
3. with all energy cubes from its dead parent (somehow different logic than 1. + 2.)</p>
<p>Is this correct?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Podcast #23: Expansions and Submissions by Richard</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3613</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Wed, 28 Nov 2012 00:54:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3613</guid>
		<description>&lt;strong&gt;Timing&lt;/strong&gt;: You can use psychic probe after or before herd culler. A reaction system is used, that is, if neither player chooses to use their power the roll stands. If the psychic probe is used the other player can respond by using herd culler (after the probe is resolved.) If the herd culler is used the probe can be used afterwards. 

Most of the time this is adequate for resolution. If your group gets stuck (neither player wants to commit), have the players use a power or pass in sequence - starting with the player whose turn it is. If you pass you cannot act again - unless something changes. So, I can pass on my herd culler and if you pass on your psychic probe I can not say &quot;well then I want to use the culler.&quot; But if you USE the psychic probe I am back in business!

&lt;strong&gt;Laboratory&lt;/strong&gt;: You can peek at, and purchase the top card of the deck on your turn. You are not obligated to make a purchase if you use the laboratory.

&lt;strong&gt;Plot Twist&lt;/strong&gt;: You can use this on other player&#039;s rolls.</description>
		<content:encoded><![CDATA[<p><strong>Timing</strong>: You can use psychic probe after or before herd culler. A reaction system is used, that is, if neither player chooses to use their power the roll stands. If the psychic probe is used the other player can respond by using herd culler (after the probe is resolved.) If the herd culler is used the probe can be used afterwards. </p>
<p>Most of the time this is adequate for resolution. If your group gets stuck (neither player wants to commit), have the players use a power or pass in sequence &#8211; starting with the player whose turn it is. If you pass you cannot act again &#8211; unless something changes. So, I can pass on my herd culler and if you pass on your psychic probe I can not say &#8220;well then I want to use the culler.&#8221; But if you USE the psychic probe I am back in business!</p>
<p><strong>Laboratory</strong>: You can peek at, and purchase the top card of the deck on your turn. You are not obligated to make a purchase if you use the laboratory.</p>
<p><strong>Plot Twist</strong>: You can use this on other player&#8217;s rolls.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Podcast #23: Expansions and Submissions by Einsiedler</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3610</link>
		<dc:creator>Einsiedler</dc:creator>
		<pubDate>Thu, 22 Nov 2012 07:00:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3610</guid>
		<description>a Plot Twist question: can I use plot twist to manipulate other players dice?</description>
		<content:encoded><![CDATA[<p>a Plot Twist question: can I use plot twist to manipulate other players dice?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Podcast #23: Expansions and Submissions by Einsiedler</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3609</link>
		<dc:creator>Einsiedler</dc:creator>
		<pubDate>Wed, 21 Nov 2012 04:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3609</guid>
		<description>Resolve order of Psychic Probe &amp; Laboratory question

 have two questions about the King of Tokyo rules.

1. Psychic Probe &amp; Stretchy or Herd Culler:
Which is resolved first?
Can Psychic Probe wait until Herd Culler is used and then reroll a dice?
Can Herd Culler wait if Psychic Probe is used or not, then be activated and be sure that Psychic Probe cannot be activate afterwards?

2. I don&#039;t know the English card name: Laboratory, 2 Energy, let you preview upcoming cards

The German translation is unclear.
Can you just preview the next card or are you forced to buy on of the 3 cards or the previewed card if you activate it?</description>
		<content:encoded><![CDATA[<p>Resolve order of Psychic Probe &amp; Laboratory question</p>
<p> have two questions about the King of Tokyo rules.</p>
<p>1. Psychic Probe &amp; Stretchy or Herd Culler:<br />
Which is resolved first?<br />
Can Psychic Probe wait until Herd Culler is used and then reroll a dice?<br />
Can Herd Culler wait if Psychic Probe is used or not, then be activated and be sure that Psychic Probe cannot be activate afterwards?</p>
<p>2. I don&#8217;t know the English card name: Laboratory, 2 Energy, let you preview upcoming cards</p>
<p>The German translation is unclear.<br />
Can you just preview the next card or are you forced to buy on of the 3 cards or the previewed card if you activate it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Podcast #5: For the Kids by Zeus</title>
		<link>http://www.threedonkeys.com/blog/archives/148#comment-3608</link>
		<dc:creator>Zeus</dc:creator>
		<pubDate>Fri, 16 Nov 2012 05:45:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=148#comment-3608</guid>
		<description>Hi!

Where can I download Podcast #5? It seems to have gone missing.</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>Where can I download Podcast #5? It seems to have gone missing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Essen Report 2012 by Telmo Pinto</title>
		<link>http://www.threedonkeys.com/blog/archives/778#comment-3606</link>
		<dc:creator>Telmo Pinto</dc:creator>
		<pubDate>Wed, 14 Nov 2012 13:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=778#comment-3606</guid>
		<description>&quot;Hanabi is incredible, I don’t hesitate in saying that this is the best cooperative board/card game I have ever played.&quot;
If I ever publish a game I want these words on the cover :D</description>
		<content:encoded><![CDATA[<p>&#8220;Hanabi is incredible, I don’t hesitate in saying that this is the best cooperative board/card game I have ever played.&#8221;<br />
If I ever publish a game I want these words on the cover <img src='http://www.threedonkeys.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>Comment on Essen Report 2012 by Jools</title>
		<link>http://www.threedonkeys.com/blog/archives/778#comment-3604</link>
		<dc:creator>Jools</dc:creator>
		<pubDate>Thu, 08 Nov 2012 19:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=778#comment-3604</guid>
		<description>Thanks for signing my cards Richard, I hope you or someone around you enjoyed the Japanese Kitkats. I&#039;m really curios what other people asked to be written on their cards. I&#039;ll be sure to check out Hanabi now you mention it, always happy to see Japanese themed games.</description>
		<content:encoded><![CDATA[<p>Thanks for signing my cards Richard, I hope you or someone around you enjoyed the Japanese Kitkats. I&#8217;m really curios what other people asked to be written on their cards. I&#8217;ll be sure to check out Hanabi now you mention it, always happy to see Japanese themed games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Essen Report 2012 by Scott Lewis</title>
		<link>http://www.threedonkeys.com/blog/archives/778#comment-3602</link>
		<dc:creator>Scott Lewis</dc:creator>
		<pubDate>Sun, 04 Nov 2012 21:49:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=778#comment-3602</guid>
		<description>Thanks for the recommendation of Hanabi! I ordered it from what I read here and played it 6 times in a row with my wife (who is not a gamer). Great tip!</description>
		<content:encoded><![CDATA[<p>Thanks for the recommendation of Hanabi! I ordered it from what I read here and played it 6 times in a row with my wife (who is not a gamer). Great tip!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Essen Report 2012 by Michael Brough</title>
		<link>http://www.threedonkeys.com/blog/archives/778#comment-3599</link>
		<dc:creator>Michael Brough</dc:creator>
		<pubDate>Fri, 02 Nov 2012 16:25:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=778#comment-3599</guid>
		<description>I usually play Shadows over Camelot under a &quot;vow of silence&quot;, it works quite well for increasing tension and uncertainty, even it&#039;s just one player doing it.  Interesting to hear of some form of that being an official rule in in some form of the game!</description>
		<content:encoded><![CDATA[<p>I usually play Shadows over Camelot under a &#8220;vow of silence&#8221;, it works quite well for increasing tension and uncertainty, even it&#8217;s just one player doing it.  Interesting to hear of some form of that being an official rule in in some form of the game!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Trouble with Robots by Jacob Christian Munch-Andersen</title>
		<link>http://www.threedonkeys.com/blog/archives/773#comment-3597</link>
		<dc:creator>Jacob Christian Munch-Andersen</dc:creator>
		<pubDate>Thu, 01 Nov 2012 15:29:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=773#comment-3597</guid>
		<description>There is of course the new XCOM, that should fill some time for anyone who is into turn based strategy.

Personally I&#039;d recommend trying Frozen Synapse, it has got some really nice squad micro management.</description>
		<content:encoded><![CDATA[<p>There is of course the new XCOM, that should fill some time for anyone who is into turn based strategy.</p>
<p>Personally I&#8217;d recommend trying Frozen Synapse, it has got some really nice squad micro management.</p>
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	<item>
		<title>Comment on The Trouble with Robots by Richard</title>
		<link>http://www.threedonkeys.com/blog/archives/773#comment-3590</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Tue, 30 Oct 2012 21:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=773#comment-3590</guid>
		<description>Slay is an outstanding game! I would have been happy to recommend it if I thought of it.</description>
		<content:encoded><![CDATA[<p>Slay is an outstanding game! I would have been happy to recommend it if I thought of it.</p>
]]></content:encoded>
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	<item>
		<title>Comment on The Trouble with Robots by Jonatan</title>
		<link>http://www.threedonkeys.com/blog/archives/773#comment-3584</link>
		<dc:creator>Jonatan</dc:creator>
		<pubDate>Thu, 25 Oct 2012 19:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=773#comment-3584</guid>
		<description>I thought this was a very fun game. Perhaps a little too easy once you get the hang of it, even on limited hard mode. I find there is always a good enough deck. I only lose on the Dragon level or the final level, or if I try to build a weird deck type, like trying to win by using 5 Apprentices and Corrosion. 

I wonder if you (or other people here on the forum) have other recommendations for simple strategy games? In the last couple of years I have only liked Quadradius, Spectromancer, Slay and this one, 3/4 of which are recommendations by you.</description>
		<content:encoded><![CDATA[<p>I thought this was a very fun game. Perhaps a little too easy once you get the hang of it, even on limited hard mode. I find there is always a good enough deck. I only lose on the Dragon level or the final level, or if I try to build a weird deck type, like trying to win by using 5 Apprentices and Corrosion. </p>
<p>I wonder if you (or other people here on the forum) have other recommendations for simple strategy games? In the last couple of years I have only liked Quadradius, Spectromancer, Slay and this one, 3/4 of which are recommendations by you.</p>
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		<title>Comment on The Trouble with Robots by jmzero</title>
		<link>http://www.threedonkeys.com/blog/archives/773#comment-3580</link>
		<dc:creator>jmzero</dc:creator>
		<pubDate>Mon, 08 Oct 2012 23:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=773#comment-3580</guid>
		<description>I would probably have passed on this game without this recommendation - thanks!  It&#039;s a well made game (art, technicals and general theme are all perfectly pleasant) and it&#039;s paced very well (many authors would have tried to stretch this content out over much more time).  

My only complaint is about a problem that seems inseparable from the genre (tower defense/rush/conquer/etc all seem to share a lot of structure) - the game snowballs pretty hard.  It doesn&#039;t have the naked &quot;investment&quot; snowballing mechanisms you see in many of these games, but being ahead early still means you have more units, which means you lose less units, etc..  You can either have easy victories or impossible defeats on the back of &quot;what cards did I get early&quot;  Shorter atoms might help, or a different approach to unit elimination.

Anyways, excellent game.</description>
		<content:encoded><![CDATA[<p>I would probably have passed on this game without this recommendation &#8211; thanks!  It&#8217;s a well made game (art, technicals and general theme are all perfectly pleasant) and it&#8217;s paced very well (many authors would have tried to stretch this content out over much more time).  </p>
<p>My only complaint is about a problem that seems inseparable from the genre (tower defense/rush/conquer/etc all seem to share a lot of structure) &#8211; the game snowballs pretty hard.  It doesn&#8217;t have the naked &#8220;investment&#8221; snowballing mechanisms you see in many of these games, but being ahead early still means you have more units, which means you lose less units, etc..  You can either have easy victories or impossible defeats on the back of &#8220;what cards did I get early&#8221;  Shorter atoms might help, or a different approach to unit elimination.</p>
<p>Anyways, excellent game.</p>
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		<title>Comment on The Trouble with Robots by Jacob Christian Munch-Andersen</title>
		<link>http://www.threedonkeys.com/blog/archives/773#comment-3579</link>
		<dc:creator>Jacob Christian Munch-Andersen</dc:creator>
		<pubDate>Mon, 08 Oct 2012 21:33:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=773#comment-3579</guid>
		<description>Don&#039;t get me wrong, I have had my moneys worth of entertainment. The game has some nice humour, and a good polish. But the flip side of that turn based feel is that gameplay hinge pretty hard on strategy, the game doesn&#039;t last longer than it&#039;s strategic elements do.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t get me wrong, I have had my moneys worth of entertainment. The game has some nice humour, and a good polish. But the flip side of that turn based feel is that gameplay hinge pretty hard on strategy, the game doesn&#8217;t last longer than it&#8217;s strategic elements do.</p>
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		<title>Comment on The Trouble with Robots by Richard</title>
		<link>http://www.threedonkeys.com/blog/archives/773#comment-3578</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Mon, 08 Oct 2012 19:45:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=773#comment-3578</guid>
		<description>Thanks for checking it out and giving feedback Jacob! I actually found the challenge levels and some of the hard levels challenging, and found the combinations fun and occasionally subtle, and they tempted me to try to build useful decks with them. I am sure you will speak for a lot of strategy fans though!</description>
		<content:encoded><![CDATA[<p>Thanks for checking it out and giving feedback Jacob! I actually found the challenge levels and some of the hard levels challenging, and found the combinations fun and occasionally subtle, and they tempted me to try to build useful decks with them. I am sure you will speak for a lot of strategy fans though!</p>
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		<title>Comment on The Trouble with Robots by Jacob Christian Munch-Andersen</title>
		<link>http://www.threedonkeys.com/blog/archives/773#comment-3575</link>
		<dc:creator>Jacob Christian Munch-Andersen</dc:creator>
		<pubDate>Sun, 07 Oct 2012 17:39:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=773#comment-3575</guid>
		<description>Okay game for some casual entertainment, but the strategy element is a bit on the shallow side, it&#039;s fairly obvious that certain cards fit together, and the levels don&#039;t differ much strategically, once you have got a working combo it&#039;s tempting to just stick to it.

The main game is very easy, expect to breeze through it. Limited mode offer some more challenge by only letting you choose from a random 20 of the 40 cards, unfortunately the challenge of this mode vary depending on theses cards, all the way from making victory impossible to giving you all the cards you would have chosen anyway. Since a lot of cards require certain other cards to be worthwhile the actual selection up for consideration is usually significantly fewer than the 20 cards presented, thus the harder challenges doesn&#039;t require as much strategic skill as they require willingness to retry, over and over again.

In total, the difficulty gradually goes from easy to randomly screwing you without really getting to the hard but fair strategic challenge that most strategy fans would be looking for.</description>
		<content:encoded><![CDATA[<p>Okay game for some casual entertainment, but the strategy element is a bit on the shallow side, it&#8217;s fairly obvious that certain cards fit together, and the levels don&#8217;t differ much strategically, once you have got a working combo it&#8217;s tempting to just stick to it.</p>
<p>The main game is very easy, expect to breeze through it. Limited mode offer some more challenge by only letting you choose from a random 20 of the 40 cards, unfortunately the challenge of this mode vary depending on theses cards, all the way from making victory impossible to giving you all the cards you would have chosen anyway. Since a lot of cards require certain other cards to be worthwhile the actual selection up for consideration is usually significantly fewer than the 20 cards presented, thus the harder challenges doesn&#8217;t require as much strategic skill as they require willingness to retry, over and over again.</p>
<p>In total, the difficulty gradually goes from easy to randomly screwing you without really getting to the hard but fair strategic challenge that most strategy fans would be looking for.</p>
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		<title>Comment on The Trouble with Robots by Richard</title>
		<link>http://www.threedonkeys.com/blog/archives/773#comment-3571</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sun, 07 Oct 2012 04:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=773#comment-3571</guid>
		<description>Yes - an interesting game. I know it is going for a retro look but the graphics bother me. They obscured what was going on. I enjoyed the game play however, and one notable thing is that I found I vastly prefered the real time mode rather than the turn based mode - which I wouldn&#039;t have predicted.</description>
		<content:encoded><![CDATA[<p>Yes &#8211; an interesting game. I know it is going for a retro look but the graphics bother me. They obscured what was going on. I enjoyed the game play however, and one notable thing is that I found I vastly prefered the real time mode rather than the turn based mode &#8211; which I wouldn&#8217;t have predicted.</p>
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		<title>Comment on The Trouble with Robots by Michael Brough</title>
		<link>http://www.threedonkeys.com/blog/archives/773#comment-3569</link>
		<dc:creator>Michael Brough</dc:creator>
		<pubDate>Tue, 02 Oct 2012 08:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=773#comment-3569</guid>
		<description>On the topic of digital games colliding with board games, are you aware of Glitch Tank?  It&#039;s on iPad, http://itunes.apple.com/gb/app/glitch-tank/id490257878?mt=8, two players, has Robo Rally in its family tree.</description>
		<content:encoded><![CDATA[<p>On the topic of digital games colliding with board games, are you aware of Glitch Tank?  It&#8217;s on iPad, <a href="http://itunes.apple.com/gb/app/glitch-tank/id490257878?mt=8" rel="nofollow">http://itunes.apple.com/gb/app/glitch-tank/id490257878?mt=8</a>, two players, has Robo Rally in its family tree.</p>
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		<title>Comment on Kickstarter: Proceed with Caution by Geoffrey White</title>
		<link>http://www.threedonkeys.com/blog/archives/759#comment-3562</link>
		<dc:creator>Geoffrey White</dc:creator>
		<pubDate>Wed, 19 Sep 2012 17:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=759#comment-3562</guid>
		<description>Thanks for this - it makes a change to hear honest words about Kickstarter from someone with experience.</description>
		<content:encoded><![CDATA[<p>Thanks for this &#8211; it makes a change to hear honest words about Kickstarter from someone with experience.</p>
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		<title>Comment on Podcast #23: Expansions and Submissions by Richard</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3561</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Mon, 17 Sep 2012 22:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3561</guid>
		<description>Your friend is correct though the confusion is understandable. Purchases take place in the purchase phase which takes place after the majority of the turn is finished, so most cards won&#039;t affect you because they allow, for example, a reroll but your rolling is already cashed in. The cards are immediately in play - but in practice they won&#039;t be useful till your next turn.

There are a handful of cards however that are immediately useful since they used during your buy phase or on completion of the buy phase - Secret Lab and Solar Powered would be two more examples. I will try to make this clearer in reprints...</description>
		<content:encoded><![CDATA[<p>Your friend is correct though the confusion is understandable. Purchases take place in the purchase phase which takes place after the majority of the turn is finished, so most cards won&#8217;t affect you because they allow, for example, a reroll but your rolling is already cashed in. The cards are immediately in play &#8211; but in practice they won&#8217;t be useful till your next turn.</p>
<p>There are a handful of cards however that are immediately useful since they used during your buy phase or on completion of the buy phase &#8211; Secret Lab and Solar Powered would be two more examples. I will try to make this clearer in reprints&#8230;</p>
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		<title>Comment on Podcast #23: Expansions and Submissions by David D</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3559</link>
		<dc:creator>David D</dc:creator>
		<pubDate>Fri, 14 Sep 2012 19:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3559</guid>
		<description>Hi Richard,

Huge fan of the game. A coworker and I got into a bit of a quibble about card resolution during our office games day. He wanted to resolve a &quot;Keep&quot; card effect immediately on his turn (Dedicated News Team: +1VP for every new card purchased) and then immediately buy an additional card, giving him 1VP for the win. We took issue with this, as we always played the game where your &quot;Keep&quot; cards did not resolve their effect until the next turn. Could we get a final verdict on this?
Thanks,

David</description>
		<content:encoded><![CDATA[<p>Hi Richard,</p>
<p>Huge fan of the game. A coworker and I got into a bit of a quibble about card resolution during our office games day. He wanted to resolve a &#8220;Keep&#8221; card effect immediately on his turn (Dedicated News Team: +1VP for every new card purchased) and then immediately buy an additional card, giving him 1VP for the win. We took issue with this, as we always played the game where your &#8220;Keep&#8221; cards did not resolve their effect until the next turn. Could we get a final verdict on this?<br />
Thanks,</p>
<p>David</p>
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		<title>Comment on Game Glimpse #13: Flash Point by Richard</title>
		<link>http://www.threedonkeys.com/blog/archives/748#comment-3548</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Tue, 07 Aug 2012 20:38:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=748#comment-3548</guid>
		<description>The first few games were great - and I am sure a game with a new group would be good - our problems began when some of our players got out of the mindframe &quot;this is my piece and I am controlling him&quot; and into the mindframe &quot; This is a big puzzle with multiple pieces we are all trying to solve together. &quot;

My favorite method for making coop games not end up here is (as I mentioned in podcast) to severely restrict communication. Some games lend themselves very well to that, others can&#039;t be played that way. For example, Pandemic or Forbidden Island are really unplayable without some communication (one can probably find some creative limitation). Flashpoint is playable with no communication. (some people bristle at the idea of not communicating in a cooperative game, with some justification. The &#039;communication&#039; then is done through game moves. Also, it is incorrect to think of players playing in silence - they can still chat about stuff socially).

I was out of town in the narrow frame available for me to do the interview :-(</description>
		<content:encoded><![CDATA[<p>The first few games were great &#8211; and I am sure a game with a new group would be good &#8211; our problems began when some of our players got out of the mindframe &#8220;this is my piece and I am controlling him&#8221; and into the mindframe &#8221; This is a big puzzle with multiple pieces we are all trying to solve together. &#8221;</p>
<p>My favorite method for making coop games not end up here is (as I mentioned in podcast) to severely restrict communication. Some games lend themselves very well to that, others can&#8217;t be played that way. For example, Pandemic or Forbidden Island are really unplayable without some communication (one can probably find some creative limitation). Flashpoint is playable with no communication. (some people bristle at the idea of not communicating in a cooperative game, with some justification. The &#8216;communication&#8217; then is done through game moves. Also, it is incorrect to think of players playing in silence &#8211; they can still chat about stuff socially).</p>
<p>I was out of town in the narrow frame available for me to do the interview <img src='http://www.threedonkeys.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
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		<title>Comment on Game Glimpse #13: Flash Point by Stefan Lopuszanski</title>
		<link>http://www.threedonkeys.com/blog/archives/748#comment-3543</link>
		<dc:creator>Stefan Lopuszanski</dc:creator>
		<pubDate>Thu, 26 Jul 2012 03:08:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=748#comment-3543</guid>
		<description>Surprised you had a game of Space Alert where people controlled others. It seems to be one of the best co-op games for going against that. Hidden cards limits what people can command, the time element puts a pressure on everyone to do their own thing, and more.

Wonder if there could ever be co-op game that doesn&#039;t have a leadership problem. Maybe if each person had hidden missions or special conditions that only they knew about. That would limit someone giving commands when it might do something completely against what the individual players object was... hmm.

Anyway, shame you weren&#039;t interviewed on The Dice Tower for winning best family game with &quot;King of Tokyo.&quot; Were you busy or something? Would have loved to hear you talk about it on the show. Oh well, maybe next time?</description>
		<content:encoded><![CDATA[<p>Surprised you had a game of Space Alert where people controlled others. It seems to be one of the best co-op games for going against that. Hidden cards limits what people can command, the time element puts a pressure on everyone to do their own thing, and more.</p>
<p>Wonder if there could ever be co-op game that doesn&#8217;t have a leadership problem. Maybe if each person had hidden missions or special conditions that only they knew about. That would limit someone giving commands when it might do something completely against what the individual players object was&#8230; hmm.</p>
<p>Anyway, shame you weren&#8217;t interviewed on The Dice Tower for winning best family game with &#8220;King of Tokyo.&#8221; Were you busy or something? Would have loved to hear you talk about it on the show. Oh well, maybe next time?</p>
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		<title>Comment on Game Glimpse #13: Flash Point by Richard</title>
		<link>http://www.threedonkeys.com/blog/archives/748#comment-3535</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sun, 22 Jul 2012 22:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=748#comment-3535</guid>
		<description>Yes - I forgot about Space alert, it uses several of the techniques I mention. The time pressure is very relevant - I wish the &#039;non communication sections&#039; of the cd were more common, it seemed a minor irritant rather than a major feature. It could also have allowed the limited communication which I mention, where only a particular color can talk. 

Overall Space alert was a really cool coop game, though for my group it became pretty rapidly controlled by a few players, despite its clever design.</description>
		<content:encoded><![CDATA[<p>Yes &#8211; I forgot about Space alert, it uses several of the techniques I mention. The time pressure is very relevant &#8211; I wish the &#8216;non communication sections&#8217; of the cd were more common, it seemed a minor irritant rather than a major feature. It could also have allowed the limited communication which I mention, where only a particular color can talk. </p>
<p>Overall Space alert was a really cool coop game, though for my group it became pretty rapidly controlled by a few players, despite its clever design.</p>
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		<title>Comment on Searching for Cosmic Poker by Richard</title>
		<link>http://www.threedonkeys.com/blog/archives/77#comment-3534</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sun, 22 Jul 2012 22:31:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=77#comment-3534</guid>
		<description>Yes - mule was a pretty cool game. I didn&#039;t play it much but I had a lot of fun with it the one evening I did. My fondest memory of it was running up the price on something against the AI only to have it turn around right before i did and stick me with a huge bill.</description>
		<content:encoded><![CDATA[<p>Yes &#8211; mule was a pretty cool game. I didn&#8217;t play it much but I had a lot of fun with it the one evening I did. My fondest memory of it was running up the price on something against the AI only to have it turn around right before i did and stick me with a huge bill.</p>
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		<title>Comment on Game Glimpse #13: Flash Point by Stefan Lopuszanski</title>
		<link>http://www.threedonkeys.com/blog/archives/748#comment-3516</link>
		<dc:creator>Stefan Lopuszanski</dc:creator>
		<pubDate>Wed, 11 Jul 2012 08:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=748#comment-3516</guid>
		<description>You don&#039;t really mention Space Alert much. As you suggested the &quot;time pressure&quot; element does essentially eliminate on the &quot;leader controlling everyone&quot; problem.

I&#039;m not sure it is really that &quot;hardcore&quot; -- you can definitely make it difficult and complex, but Space Alert seems to easy people into it.

Additionally, Space Alert does use other mechanisms to combat the oppressive leader problem such as randomness (cards flipped as enemies), hidden information (cards people can play), and reduces information (static sound track where you can not talk).

It does seem that more randomness does reduce the problem as well -- Ghost Stories doesn&#039;t seem to be as problematic as something like Pandemic or Forbidden Island which is much more formulaic.

As always some very interesting ideas. Keep it up and I can&#039;t wait till the next one!</description>
		<content:encoded><![CDATA[<p>You don&#8217;t really mention Space Alert much. As you suggested the &#8220;time pressure&#8221; element does essentially eliminate on the &#8220;leader controlling everyone&#8221; problem.</p>
<p>I&#8217;m not sure it is really that &#8220;hardcore&#8221; &#8212; you can definitely make it difficult and complex, but Space Alert seems to easy people into it.</p>
<p>Additionally, Space Alert does use other mechanisms to combat the oppressive leader problem such as randomness (cards flipped as enemies), hidden information (cards people can play), and reduces information (static sound track where you can not talk).</p>
<p>It does seem that more randomness does reduce the problem as well &#8212; Ghost Stories doesn&#8217;t seem to be as problematic as something like Pandemic or Forbidden Island which is much more formulaic.</p>
<p>As always some very interesting ideas. Keep it up and I can&#8217;t wait till the next one!</p>
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		<title>Comment on Searching for Cosmic Poker by Ulapham</title>
		<link>http://www.threedonkeys.com/blog/archives/77#comment-3503</link>
		<dc:creator>Ulapham</dc:creator>
		<pubDate>Thu, 05 Jul 2012 08:50:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=77#comment-3503</guid>
		<description>It&#039;s not technically a board game but have you ever played M.U.L.E. for the Atari, Commadore, or NES (as well as a PlanetMULE online).  Though the only hidden information is held by the computer so there is no opportunity for bluffing, it does score highly in the rest of the categories.  It’s hard to capture a lot of its magic strictly with a board game but it is definitely worth a look.

I really like the cosmic poker rating system and would like to see a lot more reviews with it but you may want to include the setup/play time and number of players as a general note. It has certainly put into words criteria I’m trying to use while designing a games in my free time.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not technically a board game but have you ever played M.U.L.E. for the Atari, Commadore, or NES (as well as a PlanetMULE online).  Though the only hidden information is held by the computer so there is no opportunity for bluffing, it does score highly in the rest of the categories.  It’s hard to capture a lot of its magic strictly with a board game but it is definitely worth a look.</p>
<p>I really like the cosmic poker rating system and would like to see a lot more reviews with it but you may want to include the setup/play time and number of players as a general note. It has certainly put into words criteria I’m trying to use while designing a games in my free time.</p>
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		<title>Comment on Game Glimpse #12: ESWOTBWDAMS by Stefan Lopuszanski</title>
		<link>http://www.threedonkeys.com/blog/archives/736#comment-3475</link>
		<dc:creator>Stefan Lopuszanski</dc:creator>
		<pubDate>Wed, 27 Jun 2012 05:48:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=736#comment-3475</guid>
		<description>Great to hear you back Richard! Really love listening to your game design insights. I&#039;m an amateur game designer and listening to your wisdom really encourages me to go out and learn more. Keep up the great work and I can&#039;t wait to see or hear what you put out next. =)</description>
		<content:encoded><![CDATA[<p>Great to hear you back Richard! Really love listening to your game design insights. I&#8217;m an amateur game designer and listening to your wisdom really encourages me to go out and learn more. Keep up the great work and I can&#8217;t wait to see or hear what you put out next. =)</p>
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		<title>Comment on Podcast #12: Agricola by Javier</title>
		<link>http://www.threedonkeys.com/blog/archives/312#comment-3466</link>
		<dc:creator>Javier</dc:creator>
		<pubDate>Tue, 26 Jun 2012 04:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=312#comment-3466</guid>
		<description>Thanks for the heads up! The link to Settlers of Catan has been fixed.</description>
		<content:encoded><![CDATA[<p>Thanks for the heads up! The link to Settlers of Catan has been fixed.</p>
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		<title>Comment on Podcast #23: Expansions and Submissions by Sjap</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3462</link>
		<dc:creator>Sjap</dc:creator>
		<pubDate>Fri, 22 Jun 2012 09:49:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3462</guid>
		<description>Hi Richard,
King of Tokyo is a favorite in our household as well as in our gaming group.
(where we also play Filthy Rich and RoboRally).

Anyways, we&#039;ve lately been playing King of Tokyo with 5 face up cards, instead of 3, and that&#039;s more fun for us: more choice than the 3 card version...

This variant may already exist, just letting you know.
Take care,
Sjap.</description>
		<content:encoded><![CDATA[<p>Hi Richard,<br />
King of Tokyo is a favorite in our household as well as in our gaming group.<br />
(where we also play Filthy Rich and RoboRally).</p>
<p>Anyways, we&#8217;ve lately been playing King of Tokyo with 5 face up cards, instead of 3, and that&#8217;s more fun for us: more choice than the 3 card version&#8230;</p>
<p>This variant may already exist, just letting you know.<br />
Take care,<br />
Sjap.</p>
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		<title>Comment on Podcast #23: Expansions and Submissions by Richard</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3459</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Wed, 13 Jun 2012 23:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3459</guid>
		<description>I know designers that favor one way or the other but I like both and use both. I think I most commonly work from mechanic --&gt; Find a fit however. For me, when working this way, the secret sauce is being willing to completely rework elements of the mechanics once you have a flavor you like. For example, the first drafts of King of Tokyo as a monster themed game were much dryer than after I started thinking about how to get more &#039;monster&#039; flavor in the game. Many cards that worked well in the original version were mechanically fine but didn&#039;t really fit the theme, and the theme really enriched the cards with new possibilities. If I don&#039;t go back and redesign with a theme in mind the game often feels dry.</description>
		<content:encoded><![CDATA[<p>I know designers that favor one way or the other but I like both and use both. I think I most commonly work from mechanic &#8211;> Find a fit however. For me, when working this way, the secret sauce is being willing to completely rework elements of the mechanics once you have a flavor you like. For example, the first drafts of King of Tokyo as a monster themed game were much dryer than after I started thinking about how to get more &#8216;monster&#8217; flavor in the game. Many cards that worked well in the original version were mechanically fine but didn&#8217;t really fit the theme, and the theme really enriched the cards with new possibilities. If I don&#8217;t go back and redesign with a theme in mind the game often feels dry.</p>
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		<title>Comment on Podcast #23: Expansions and Submissions by Richard</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3458</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Wed, 13 Jun 2012 22:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3458</guid>
		<description>Rooting for the underdog: No, it is only your turn. I am very sloppy with your turn versus any turn, but almost always I mean your turn only.

Stretchy: Yes

Burrowing: Yes - this is awkward wording - it means one extra damage against Tokyo.

Rapid Healing: Yes, you can spend to save yourself.

Telepath: Yes you can use it more than once a turn.

If there are official FAQ that contradict these then I am overruled - these were the original intents, but sometimes changes get made later to make the game more consistent.</description>
		<content:encoded><![CDATA[<p>Rooting for the underdog: No, it is only your turn. I am very sloppy with your turn versus any turn, but almost always I mean your turn only.</p>
<p>Stretchy: Yes</p>
<p>Burrowing: Yes &#8211; this is awkward wording &#8211; it means one extra damage against Tokyo.</p>
<p>Rapid Healing: Yes, you can spend to save yourself.</p>
<p>Telepath: Yes you can use it more than once a turn.</p>
<p>If there are official FAQ that contradict these then I am overruled &#8211; these were the original intents, but sometimes changes get made later to make the game more consistent.</p>
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		<title>Comment on Podcast #23: Expansions and Submissions by Richard</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3457</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Wed, 13 Jun 2012 22:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3457</guid>
		<description>Characteristics of games should be out very soon - thanks for the interest.</description>
		<content:encoded><![CDATA[<p>Characteristics of games should be out very soon &#8211; thanks for the interest.</p>
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		<title>Comment on Podcast #23: Expansions and Submissions by Richard</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3456</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Wed, 13 Jun 2012 22:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3456</guid>
		<description>I believe it was your FAQ - thank you for your contribution to the game!</description>
		<content:encoded><![CDATA[<p>I believe it was your FAQ &#8211; thank you for your contribution to the game!</p>
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		<title>Comment on Podcast #23: Expansions and Submissions by Amarsir</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3455</link>
		<dc:creator>Amarsir</dc:creator>
		<pubDate>Tue, 12 Jun 2012 09:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3455</guid>
		<description>OK so here&#039;s a question:

You said this expansion was &quot;most requested&quot;, which is not a bad source of inspiriations.  But it also led to a couple mechanics which would have made the game worse.  With that in mind, do you think it&#039;s better to start with a mechanic you &lt;i&gt;know&lt;/i&gt; will be fun and then create a justification, or to take a concept and flip through mechanics until you find a good fit?</description>
		<content:encoded><![CDATA[<p>OK so here&#8217;s a question:</p>
<p>You said this expansion was &#8220;most requested&#8221;, which is not a bad source of inspiriations.  But it also led to a couple mechanics which would have made the game worse.  With that in mind, do you think it&#8217;s better to start with a mechanic you <i>know</i> will be fun and then create a justification, or to take a concept and flip through mechanics until you find a good fit?</p>
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		<title>Comment on Podcast #23: Expansions and Submissions by Pelle</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3451</link>
		<dc:creator>Pelle</dc:creator>
		<pubDate>Sun, 03 Jun 2012 18:02:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3451</guid>
		<description>I too came here since I just found out about Android: Netrunner and left like I had christmas come early since I&#039;ve been wishing for a reprint for years. But now I&#039;m getting a King of Tokyo expansion as well? I must have been a good boy this year!

Since you are not that involved in the new Netrunner design, lets stay on topic and ask some questions my play groups has had with King of Tokyo.

1) Rooting for the Underdog says &quot;At the end of a turn when you have the fewest VP gain 1 VP.&quot; Does this include at the end of other players turns? 

2) Stretchy - Can a player use this power more than once in a turn?

3) Burrowing - Does &quot;Deal 1 extra damage on Tokyo.&quot; mean &quot;Deal 1 extra damage while standing in Tokyo.&quot; or &quot;Deal 1 extra damage to any player standing in Tokyo.&quot;?

4) Rapid healing says &quot;Spend 2 energy at any time to heal one damage.&quot; Does &quot;at any time&quot; mean even after another player has rolled a damage result that would kill you but before you take that damage?

5) Telepath - Can a player use this more than once each turn?

We&#039;ve obviously already made rulings on each card to be able to get on with the game, but it would be nice to hear how they were intended to play.

Thanks for making great games, today I&#039;ve spent time I&#039;ve enjoyed thinking of three of them even though I have not gotten any actual gaming in. Also thanks for making these podcasts, the design decision stuff is gold and the hobby game designer in me really liked to hear that my design process is so close to how you think it should be done.</description>
		<content:encoded><![CDATA[<p>I too came here since I just found out about Android: Netrunner and left like I had christmas come early since I&#8217;ve been wishing for a reprint for years. But now I&#8217;m getting a King of Tokyo expansion as well? I must have been a good boy this year!</p>
<p>Since you are not that involved in the new Netrunner design, lets stay on topic and ask some questions my play groups has had with King of Tokyo.</p>
<p>1) Rooting for the Underdog says &#8220;At the end of a turn when you have the fewest VP gain 1 VP.&#8221; Does this include at the end of other players turns? </p>
<p>2) Stretchy &#8211; Can a player use this power more than once in a turn?</p>
<p>3) Burrowing &#8211; Does &#8220;Deal 1 extra damage on Tokyo.&#8221; mean &#8220;Deal 1 extra damage while standing in Tokyo.&#8221; or &#8220;Deal 1 extra damage to any player standing in Tokyo.&#8221;?</p>
<p>4) Rapid healing says &#8220;Spend 2 energy at any time to heal one damage.&#8221; Does &#8220;at any time&#8221; mean even after another player has rolled a damage result that would kill you but before you take that damage?</p>
<p>5) Telepath &#8211; Can a player use this more than once each turn?</p>
<p>We&#8217;ve obviously already made rulings on each card to be able to get on with the game, but it would be nice to hear how they were intended to play.</p>
<p>Thanks for making great games, today I&#8217;ve spent time I&#8217;ve enjoyed thinking of three of them even though I have not gotten any actual gaming in. Also thanks for making these podcasts, the design decision stuff is gold and the hobby game designer in me really liked to hear that my design process is so close to how you think it should be done.</p>
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		<title>Comment on Podcast #23: Expansions and Submissions by jmzero</title>
		<link>http://www.threedonkeys.com/blog/archives/722#comment-3443</link>
		<dc:creator>jmzero</dc:creator>
		<pubDate>Thu, 17 May 2012 05:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=722#comment-3443</guid>
		<description>King of Tokyo is such an interesting design: a multiplayer with wonderful interaction and minimal politics, memorable game situations, and so many interesting decisions spread out over the game.  

I very much appreciate your discussion of the decisions involved in the expansion.  One of the things I&#039;ve appreciated about Tokyo is the way you&#039;re often rewarded for breaking with a strategy and &quot;following the dice&quot;; it&#039;s clever how you&#039;re preserving that characteristic in the new mechanics.

A bit off topic: do you know when we might hope to see &quot;Characteristics of Games&quot; available?  (Thanks!)</description>
		<content:encoded><![CDATA[<p>King of Tokyo is such an interesting design: a multiplayer with wonderful interaction and minimal politics, memorable game situations, and so many interesting decisions spread out over the game.  </p>
<p>I very much appreciate your discussion of the decisions involved in the expansion.  One of the things I&#8217;ve appreciated about Tokyo is the way you&#8217;re often rewarded for breaking with a strategy and &#8220;following the dice&#8221;; it&#8217;s clever how you&#8217;re preserving that characteristic in the new mechanics.</p>
<p>A bit off topic: do you know when we might hope to see &#8220;Characteristics of Games&#8221; available?  (Thanks!)</p>
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