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	<title>Games With Garfield &#187; World of Warcraft</title>
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	<copyright>©2010-2011 Games With Garfield, Three Donkeys </copyright>
	<managingEditor>info@threedonkeys.com (Richard Garfield/Three Donkeys)</managingEditor>
	<webMaster>info@threedonkeys.com (Richard Garfield/Three Donkeys)</webMaster>
	<category>Games</category>
	<ttl>1440</ttl>
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		<title>Games With Garfield</title>
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	<itunes:subtitle>Richard Garfield discusses various gaming topics with special guests.</itunes:subtitle>
	<itunes:summary>Richard Garfield (creator of Magic: the Gathering) and veteran game designer Skaff Elias discuss various gaming topics with special guests. Jessica Price (associate producer with Harebrained Schemes) hosts and Javier Garavito (game design director with Microsoft) produces.</itunes:summary>
	<itunes:keywords>Richard, Garfield, Games, Skaff, Elias, Jessica, Price, Magic</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies" />
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
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		<itunes:category text="Podcasting" />
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	<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
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		<itunes:name>Richard Garfield/Three Donkeys</itunes:name>
		<itunes:email>info@threedonkeys.com</itunes:email>
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	<itunes:block>no</itunes:block>
	<itunes:explicit>clean</itunes:explicit>
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		<item>
		<title>The Social Nutwork</title>
		<link>http://www.threedonkeys.com/blog/archives/496</link>
		<comments>http://www.threedonkeys.com/blog/archives/496#comments</comments>
		<pubDate>Thu, 16 Dec 2010 17:56:30 +0000</pubDate>
		<dc:creator>MikeElliott</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[Dwarven Fortress]]></category>
		<category><![CDATA[Everquest]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Farmville]]></category>
		<category><![CDATA[Mafia Wars]]></category>
		<category><![CDATA[Starcraft]]></category>
		<category><![CDATA[Ultima Online]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Zork]]></category>

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		<description><![CDATA[I have a particularly addictive personality when it comes to computer games. When the Infocom games like Zork first came out, I spent hours on my Commodore 64 plugging away at them to solve their mindless mysteries. I was addicted to several of the Ultima series and even a few of the early primitive online&#8230;]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Podcast #17: Steve Jackson</title>
		<link>http://www.threedonkeys.com/blog/archives/499</link>
		<comments>http://www.threedonkeys.com/blog/archives/499#comments</comments>
		<pubDate>Wed, 15 Sep 2010 12:44:23 +0000</pubDate>
		<dc:creator>Javier</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Euro Gaming]]></category>
		<category><![CDATA[GURPS]]></category>
		<category><![CDATA[Microgame]]></category>
		<category><![CDATA[Munchkin]]></category>
		<category><![CDATA[OGRE]]></category>
		<category><![CDATA[Steve Jackson]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=499</guid>
		<description><![CDATA[As PAX Seattle wrapped up Labor Day weekend, Steve Jackson paid us a late night visit to chat about games and his career. Responsible for such classics as Munchkin, Car Wars, GURPS, Illuminati, OGRE, and countless others, Steve has had a profound effect on the gaming industry, his fellow designers, and the public. LINKS: SJ&#8230;]]></description>
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		<slash:comments>6</slash:comments>
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		<itunes:duration>0:42:59</itunes:duration>
		<itunes:subtitle>As PAX Seattle wrapped up Labor Day weekend, Steve Jackson paid us a late night visit to chat about games and his career.
Responsible for such classics as Munchkin, Car Wars, GURPS, Illuminati, OGRE, and countless others, Steve has had a profound ef[...]</itunes:subtitle>
		<itunes:summary>As PAX Seattle wrapped up Labor Day weekend, Steve Jackson paid us a late night visit to chat about games and his career.
Responsible for such classics as Munchkin, Car Wars, GURPS, Illuminati, OGRE, and countless others, Steve has had a profound effect on the gaming industry, his fellow designers, and the public.
LINKS: SJ Games &#38;#124; PAX &#38;#124; Dungeons &#38;#38; Dragons &#38;#124; WOW &#38;#124; Games Workshop &#38;#124; Munchkin &#38;#124; Microgame &#38;#124; Cthulu Dice &#38;#124; Zombie Dice &#38;#124; Euro Gaming
EMAIL: info@threedonkeys.com
</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<title>Podcast #10: The Ding</title>
		<link>http://www.threedonkeys.com/blog/archives/261</link>
		<comments>http://www.threedonkeys.com/blog/archives/261#comments</comments>
		<pubDate>Mon, 25 Jan 2010 23:47:00 +0000</pubDate>
		<dc:creator>Skaff</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Chainmail]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GURPS]]></category>
		<category><![CDATA[Jonathan Tweet]]></category>
		<category><![CDATA[leveling]]></category>
		<category><![CDATA[Mafia Wars]]></category>
		<category><![CDATA[Magic: the Gathering]]></category>
		<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Monopoly]]></category>
		<category><![CDATA[Poker]]></category>
		<category><![CDATA[Richard Garfield]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Runequest]]></category>
		<category><![CDATA[Wizards of the Coast]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=261</guid>
		<description><![CDATA[Level up with game designers Tyler Bielman, Richard Garfield and Skaff Elias as they discuss the Ding. Is this podcast skill-based? Why are undead the only real enemy? When is persistent chunkiness a good thing? And how is karate like frequent flier miles ? Listen now and feel yourself get more powerful in one quick&#8230;]]></description>
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		<slash:comments>5</slash:comments>
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		<itunes:duration>0:39:53</itunes:duration>
		<itunes:subtitle>Level up with game designers Tyler Bielman, Richard Garfield and Skaff Elias as they discuss the Ding. Is this podcast skill-based? Why are undead the only real enemy? When is persistent chunkiness a good thing? And how is karate like frequent flier[...]</itunes:subtitle>
		<itunes:summary>Level up with game designers Tyler Bielman, Richard Garfield and Skaff Elias as they discuss the Ding. Is this podcast skill-based? Why are undead the only real enemy? When is persistent chunkiness a good thing? And how is karate like frequent flier miles ? Listen now and feel yourself get more powerful in one quick session as Games with Garfield gets down with the Ding!
LINKS: Doing! &#38;#124;  Dungeons &#38;#38; Dragons &#38;#124;  War Games &#38;#124; Original Chainmail &#38;#124; Re-released Chainmail &#38;#124; Runequest &#38;#124; Call of Cthulu &#38;#124; GURPS &#38;#124; Warhammer Quest &#38;#124; Hero Quest &#38;#124; Descent  &#38;#124; Titan &#38;#124; Talisman &#38;#124; Axis &#38;#38; Allies &#38;#124; Promotion (chess) &#38;#124; King me! &#38;#124; Monopoly &#38;#124; Magic: The Gathering Pro Tour &#38;#124; Frequent flier miles &#38;#124; Borderlands &#38;#124; World of Warcraft &#38;#124; Poker &#38;#124; Jonathan Tweet &#38;#124; Mafia Wars &#38;#124; Facebook
EMAIL:  info@threedonkeys.com
</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<title>Podcast #9: Nerfing</title>
		<link>http://www.threedonkeys.com/blog/archives/252</link>
		<comments>http://www.threedonkeys.com/blog/archives/252#comments</comments>
		<pubDate>Wed, 16 Dec 2009 00:03:05 +0000</pubDate>
		<dc:creator>Skaff</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[basketball]]></category>
		<category><![CDATA[beer]]></category>
		<category><![CDATA[draft]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Magic: the Gathering]]></category>
		<category><![CDATA[nerfing]]></category>
		<category><![CDATA[Richard Garfield]]></category>
		<category><![CDATA[Wizards of the Coast]]></category>
		<category><![CDATA[World of Warcraft]]></category>

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		<description><![CDATA[We&#8217;re back and sounding better than ever! Join game designers Tyler Bielman, Skaff Elias and Richard Garfield for an in-depth exploration of &#8220;nerfing.&#8221; When is something &#8220;broken?&#8221;  Which is more important, power level or player perception? And what is the secret of the &#8220;magic spreadsheet?&#8221; It&#8217;s a hard-hitting episode about a soft-sounding practice when Games&#8230;]]></description>
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		<slash:comments>9</slash:comments>
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		<itunes:duration>0:48:23</itunes:duration>
		<itunes:subtitle>We&#38;#8217;re back and sounding better than ever! Join game designers Tyler Bielman, Skaff Elias and Richard Garfield for an in-depth exploration of &#38;#8220;nerfing.&#38;#8221; When is something &#38;#8220;broken?&#38;#8221;  Which is more imp[...]</itunes:subtitle>
		<itunes:summary>We&#38;#8217;re back and sounding better than ever! Join game designers Tyler Bielman, Skaff Elias and Richard Garfield for an in-depth exploration of &#38;#8220;nerfing.&#38;#8221; When is something &#38;#8220;broken?&#38;#8221;  Which is more important, power level or player perception? And what is the secret of the &#38;#8220;magic spreadsheet?&#38;#8221; It&#38;#8217;s a hard-hitting episode about a soft-sounding practice when Games with Garfield takes on the nerf.
LINKS: Corey Macourek new media design &#38;#124;  Giant &#38;#124;  Chicken Blood Soup &#38;#124; Hell or High Watermelon Wheat Beer &#38;#124; Arcane Legions&#38;#124; Ultima Online &#38;#124; George Mikan &#38;#124; Wham! &#38;#124; Carcassonne  &#38;#124; Cosmic Encounter &#38;#124; Magic: The Gathering &#38;#124; MTG Pro Tour &#38;#124; Moxes, Black Lotus &#38;#38; &#38;#8220;Power Nine&#38;#8221; &#38;#124; Wall of Wood &#38;#124; Rush (Zergling) &#38;#124; Zendikar &#38;#8220;treasures&#38;#8221; &#38;#124; Rochester draft &#38;#124; Netrunner  &#38;#124; World of Warcraft
EMAIL:  info@threedonkeys.com
</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Chainmail Bikinis</title>
		<link>http://www.threedonkeys.com/blog/archives/208</link>
		<comments>http://www.threedonkeys.com/blog/archives/208#comments</comments>
		<pubDate>Thu, 05 Nov 2009 16:12:24 +0000</pubDate>
		<dc:creator>MikeElliott</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[Everquest]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=208</guid>
		<description><![CDATA[Even if you have not read any of my posts before and even if you have no idea who I am, there is no way that you visited this site, saw this title, and did not at least read a few lines to see what it was about. I mean, there could be pictures, right?&#8230;]]></description>
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		<slash:comments>0</slash:comments>
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