Top Tags

Tag World of Warcraft

The Social Nutwork

I have a particularly addictive personality when it comes to computer games. When the Infocom games like Zork first came out, I spent hours on my Commodore 64 plugging away at them to solve their mindless mysteries. I was addicted to several of the Ultima series and even a few of the early primitive online RPGs like Nethack and Angband. When the MMORPG rage started, I was addicted to Ultima Online, then Everquest, then Dark Age of Camelot, then World of Warcraft. However, I have an unusual on/off switch for these games. I can be playing the game nonstop for weeks, and then suddenly quit and never play the particular game again. If I could figure out why I stop cold turkey on these games, I could probably get some decent work as a consultant on MMO projects, but I really don’t know the answer.

One of the big crazes these days is Facebook games. I personally have never been sucked into Facebook, although I did really enjoy the South Park episode that spoofed both Facebook and Tron. I check Facebook mostly to see what people are up to. When I used to work at Wizards, there was a gossip network and if you were within earshot of Mark Rosewater (head Magic designer and former writer for some sitcom I’ll remember later), you were occasionally kept up to date of various goings-on at your company, other companies, and picked up tidbits on what former employees were doing every now and then. Sadly, Mark has been rendered obsolete by modern technology in this area (although it will take many, many years for computers to replace his design skills.)

Podcast #17: Steve Jackson

MicrogamesAs PAX Seattle wrapped up Labor Day weekend, Steve Jackson paid us a late night visit to chat about games and his career.

Responsible for such classics as Munchkin, Car Wars, GURPS, Illuminati, OGRE, and countless others, Steve has had a profound effect on the gaming industry, his fellow designers, and the public.

LINKS: SJ Games | PAX | Dungeons & Dragons | WOWGames Workshop | Munchkin | Microgame | Cthulu Dice | Zombie DiceEuro Gaming

EMAIL: info@threedonkeys.com

Podcast #10: The Ding

Level up with game designers Tyler Bielman, Richard Garfield and Skaff Elias as they discuss the Ding. Is this podcast skill-based? Why are undead the only real enemy? When is persistent chunkiness a good thing? And how is karate like frequent flier miles ? Listen now and feel yourself get more powerful in one quick session as Games with Garfield gets down with the Ding!

LINKS: Doing! | Dungeons & Dragons | War Games | Original Chainmail | Re-released Chainmail | Runequest | Call of Cthulu | GURPS | Warhammer Quest | Hero Quest | Descent | Titan | Talisman | Axis & Allies | Promotion (chess) | King me! | Monopoly | Magic: The Gathering Pro Tour | Frequent flier miles | Borderlands | World of Warcraft | Poker | Jonathan Tweet | Mafia Wars | Facebook

EMAIL: info@threedonkeys.com

Podcast #9: Nerfing

We’re back and sounding better than ever! Join game designers Tyler Bielman, Skaff Elias and Richard Garfield for an in-depth exploration of “nerfing.” When is something “broken?”  Which is more important, power level or player perception? And what is the secret of the “magic spreadsheet?” It’s a hard-hitting episode about a soft-sounding practice when Games with Garfield takes on the nerf.

LINKS: Corey Macourek new media design | Giant | Chicken Blood Soup | Hell or High Watermelon Wheat Beer | Arcane Legions| Ultima Online | George Mikan | Wham! | Carcassonne | Cosmic Encounter | Magic: The Gathering | MTG Pro Tour | Moxes, Black Lotus & “Power Nine” | Wall of Wood | Rush (Zergling) | Zendikar “treasures” | Rochester draft | Netrunner | World of Warcraft

EMAIL: info@threedonkeys.com

Chainmail Bikinis

Even if you have not read any of my posts before and even if you have no idea who I am, there is no way that you visited this site, saw this title, and did not at least read a few lines to see what it was about. I mean, there could be pictures, right? Welcome and apologies to those of you who found this article through a Google search on “bikini”, because there are in fact no pictures and this is an article on gaming.

Fantasy is hands down the most popular IP for both RPGs and MMORPGs. It is not even close. An old tracking site mmogchart.com (sadly not updating these days) showed in 2008 that fantasy accounted for 94.2 percent of the market share by users. Even if you exclude the WOW juggernaut, which accounts for about two-thirds of the market share, fantasy still accounts for over 80 percent of the market share. EVE, which is a very good execution for a sci-fi game and a personal favorite, is one of the top non-fantasy games but had only a 1.5 percent market share in the data analysis. Even popular IPs such as Star Wars and the Matrix have not put a dent in the fantasy genre MMORPG armor. Comic book IPs, which are kind a modern fantasy genre, also account for only a fraction of the total MMO market.