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Quadradius

The computer game concepts that most interest me, and most engage my computer game design time, are those that bridge the paper game world and the traditional computer game world. If you play a game like Scrabble, or Bridge, or Magic online your experience is vastly different than Starcraft or Counterstrike or World of Warcraft. Why are there so few games in the gulf between these designs?

There are a few, and one of my favorites is Quadradius. It feels like a board game, but is not at all a mere transliteration of a board game. It brings the strengths of the computer to more traditional game design without the burden of trying to be a simulation.

Podcast #3: Translation into Digital

The third installment of Games with Garfield opens with humorous stories from GDC, extolling the virtues of analog presentations and <Start Riot>. But after the giggling subsides, game designers Tyler Bielman, Skaff Elias and Richard Garfield get into the topic of tabletop games being converted into digital environments.  Why are there so many people online and yet nobody to play with? Why would someone want to add walking around to a perfectly good tabletop game?  And what classic game trains kids around the world to cheat?  Tune in and find out.

LINKS: Settlers of Catan | Dominion | Dungeons and Dragons | Magic: The Gathering | Spectromancer | Game Developers Conference | Zork | Pitch | Carcassonne | Lost Cities | Acquire | Call of Duty: World at War | Brettspielwelt | Archon | Knightmare Chess | Kung Fu Chess | Blitzkrieg (kriegspiel) Chess | Quadradius | Starcraft | Electronic Battleship | Guts

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