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Podcast #10: The Ding

Level up with game designers Tyler Bielman, Richard Garfield and Skaff Elias as they discuss the Ding. Is this podcast skill-based? Why are undead the only real enemy? When is persistent chunkiness a good thing? And how is karate like frequent flier miles ? Listen now and feel yourself get more powerful in one quick session as Games with Garfield gets down with the Ding!

LINKS: Doing! | Dungeons & Dragons | War Games | Original Chainmail | Re-released Chainmail | Runequest | Call of Cthulu | GURPS | Warhammer Quest | Hero Quest | Descent | Titan | Talisman | Axis & Allies | Promotion (chess) | King me! | Monopoly | Magic: The Gathering Pro Tour | Frequent flier miles | Borderlands | World of Warcraft | Poker | Jonathan Tweet | Mafia Wars | Facebook

EMAIL: info@threedonkeys.com

Play It Again

I have said it before and I will say it again. Most game designers are avid gamers themselves. Many have game libraries that would keep you busy for weeks. Much to my wife’s dismay, my game collection now spans the entry room outside of my office, three large shelves in the garage, the armoire in the guestroom, and 8 shelves in the closets downstairs. Added together there are a lot of games.

While this may be a big collection, most of them never leave the shelves. There are a number of the games that I have not played in years, and there are probably 20 or so I have never played. One of the many perks of being in the field is that you often get free stuff from game companies. I also make it a point to pick up copies of popular board games to analyze them to see if there are any interesting mechanics that I can potentially use in future projects. It is hard to invent the wheel these days, and most games are merely new combinations of existing mechanics with various flavors thrown on. They say imitation is the sincerest form of flattery, and game designers, while arrogant, are more than happy to flatter in this way. Almost every designer if asked about a particular game will cite prior references that influenced their work on that particular project.

Chainmail Bikinis

Even if you have not read any of my posts before and even if you have no idea who I am, there is no way that you visited this site, saw this title, and did not at least read a few lines to see what it was about. I mean, there could be pictures, right? Welcome and apologies to those of you who found this article through a Google search on “bikini”, because there are in fact no pictures and this is an article on gaming.

Fantasy is hands down the most popular IP for both RPGs and MMORPGs. It is not even close. An old tracking site mmogchart.com (sadly not updating these days) showed in 2008 that fantasy accounted for 94.2 percent of the market share by users. Even if you exclude the WOW juggernaut, which accounts for about two-thirds of the market share, fantasy still accounts for over 80 percent of the market share. EVE, which is a very good execution for a sci-fi game and a personal favorite, is one of the top non-fantasy games but had only a 1.5 percent market share in the data analysis. Even popular IPs such as Star Wars and the Matrix have not put a dent in the fantasy genre MMORPG armor. Comic book IPs, which are kind a modern fantasy genre, also account for only a fraction of the total MMO market.