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Quadradius

The computer game concepts that most interest me, and most engage my computer game design time, are those that bridge the paper game world and the traditional computer game world. If you play a game like Scrabble, or Bridge, or Magic online your experience is vastly different than Starcraft or Counterstrike or World of Warcraft. Why are there so few games in the gulf between these designs?

There are a few, and one of my favorites is Quadradius. It feels like a board game, but is not at all a mere transliteration of a board game. It brings the strengths of the computer to more traditional game design without the burden of trying to be a simulation.

Podcast #6: Casual Randomness

Randomness, indeterminacy and Richard doing a French accent! All this can be yours as game designers Tyler Bielman, Skaff Elias and of course, Richard Garfield delve into one of the most important characteristics of games. The discussion covers the role of the roll of the dice and unearths the secrets of “rando-chess.” Think you hate luck in games you play? This podcast just might change your mind.

Notes: Replace the words “Preston Poulter” with “Tom Guevin” in you head and make sure to listen to the bitter end!

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