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Just Shut Up Already

Even though I argue a lot, I am not really known as being a talkative person. I mostly work alone these days, so I don’t have the pleasure of the back and forth conversations that you get when you work in a game design group. I miss some of the old epic arguments I used to have with Robert Gutschera and Mark Rosewater back at WOTC, although their memories may be more in line with the title of this column. The one area that I don’t miss conversation, however, is when I am playing games. That brings us to the subject of table talk.

There are some games where table talk is unavoidable. If you are playing Diplomacy and you don’t talk up a storm, you will probably lose badly. Even some of the older classic games like Risk have a fair number of politics and table talk about who should be attacking who and why none of the other players should bother with you since you are obviously a terrible player and an insignificant threat, despite the fact that you somehow managed to take over half the board, presumably by luck.

The Kludge

Have you ever been playing a game and your opponent does something that you did not expect? Not something brilliant, since you might have expected that depending on your friends, but rather something that you did not think could be done in the game. Your first reaction is typically to say, “Hey, you can’t do that!” to which they reply, “Yes I can. It states here in rule 7.05b that when this situation occurs and you have exactly this many pieces in play, you can do this.” Congratulations. You have just found a kludge.