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Handicaps

Handicaps are a regular feature of some games and sports, go and golf being two prime examples. Often among game players it is resisted, however, because if they play at an advantage and win – well – it isn’t really a victory. I used to be in that camp, but became a complete convert a long time ago playing squash.

My experience playing squash was that of being crushed repeatedly by my more advanced opponent, and while I enjoyed the game it was a bit depressing. We talked about handicaps, but I was resistant because I felt like that would take away the value of the win if I did win. Eventually we tried it though, and I immediately started having a much better time. I realized my resistance was founded on a false premise, that if I win without a handicap it was a glorious victory. In fact, if someone is much better at squash they will expend less energy beating you, and how glorious is it if your victory was based on your opponent slightly underestimating how much energy he had to expend? It was wonderful seeing that my opponent was working now as hard as I was every game, and that if they slacked I could take advantage of it.

Chess Variants and Other Phantom Design Space

Mike Elliott is a game designer I met working at Wizards of the Coast. He was among the best designers for Magic and has designed many games himself; trading card games which include Duel Masters and Battle Spirits, board and card games, and even a game on Club Penguin that my kids love – Card Jitsu. His designs are consistently elegant and original, and I hope to see a lot more of them in the future.  I also hope he can find time to contribute more articles like this.

Richard Garfield

Chess was one of the first games I learned when I was young, back in the dark ages before role playing games and MMO’s. I thought the differing movement of the pieces was interesting and simple, although the chess pieces were not as tasty as checkers. I was 4 at the time.