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	<title>Games With Garfield &#187; Chess</title>
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	<copyright>©2010-2011 Games With Garfield, Three Donkeys </copyright>
	<managingEditor>info@threedonkeys.com (Richard Garfield/Three Donkeys)</managingEditor>
	<webMaster>info@threedonkeys.com (Richard Garfield/Three Donkeys)</webMaster>
	<category>Games</category>
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		<title>Games With Garfield</title>
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	<itunes:subtitle>Richard Garfield discusses various gaming topics with special guests.</itunes:subtitle>
	<itunes:summary>Richard Garfield (creator of Magic: the Gathering) and veteran game designer Skaff Elias discuss various gaming topics with special guests. Jessica Price (associate producer with Harebrained Schemes) hosts and Javier Garavito (game design director with Microsoft) produces.</itunes:summary>
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	<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
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		<itunes:name>Richard Garfield/Three Donkeys</itunes:name>
		<itunes:email>info@threedonkeys.com</itunes:email>
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		<title>Podcast #11: Balance</title>
		<link>http://www.threedonkeys.com/blog/archives/299</link>
		<comments>http://www.threedonkeys.com/blog/archives/299#comments</comments>
		<pubDate>Thu, 25 Mar 2010 20:36:51 +0000</pubDate>
		<dc:creator>Skaff</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Balance]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[Characteristics of Games]]></category>
		<category><![CDATA[Chess]]></category>
		<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Magic: the Gathering]]></category>
		<category><![CDATA[Pro Tour]]></category>
		<category><![CDATA[Richard Garfield]]></category>
		<category><![CDATA[RockPaperScissors]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Warcraft]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=299</guid>
		<description><![CDATA[The most recent edition of the Games With Garfield podcast walks the tightrope between love and hate as the guys take on the touchy topic of Balance. Join game designers Tyler Bielman, Skaff Elias and Richard Garfield as they discuss negative feedback loops, Super-Scissors and tons more about the Magic Spreadsheet. LINKS: Amasir&#8217;s comment &#124;&#8230;]]></description>
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		<slash:comments>6</slash:comments>
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		<itunes:duration>0:40:24</itunes:duration>
		<itunes:subtitle>The most recent edition of the Games With Garfield podcast walks the tightrope between love and hate as the guys take on the touchy topic of Balance. Join game designers Tyler Bielman, Skaff Elias and Richard Garfield as they discuss negative feedba[...]</itunes:subtitle>
		<itunes:summary>The most recent edition of the Games With Garfield podcast walks the tightrope between love and hate as the guys take on the touchy topic of Balance. Join game designers Tyler Bielman, Skaff Elias and Richard Garfield as they discuss negative feedback loops, Super-Scissors and tons more about the Magic Spreadsheet. 
LINKS: Amasir&#38;#8217;s comment &#38;#124; Chess openings &#38;#124; Tribes &#38;#124; WoW &#38;#124; Monopoly strategies &#38;#124; Warcraft 2 &#38;#124; Color hosers in Magic: The Gathering &#38;#124; Ancient Art of War &#38;#124; Dungeons and Dragons &#38;#124; Magic: The Gathering &#38;#124; Rock Paper Scissors &#38;#124; MTG Pro Tour
EMAIL:  info@threedonkeys.com
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		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
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		<title>Handicaps</title>
		<link>http://www.threedonkeys.com/blog/archives/271</link>
		<comments>http://www.threedonkeys.com/blog/archives/271#comments</comments>
		<pubDate>Fri, 29 Jan 2010 19:07:56 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Game Characteristics]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[Chess]]></category>
		<category><![CDATA[Go]]></category>
		<category><![CDATA[golf]]></category>
		<category><![CDATA[Handicapping]]></category>
		<category><![CDATA[Kadoban]]></category>
		<category><![CDATA[Schmittberger]]></category>
		<category><![CDATA[Squash]]></category>
		<category><![CDATA[Starcraft]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=271</guid>
		<description><![CDATA[Handicaps are a regular feature of some games and sports, go and golf being two prime examples. Often among game players it is resisted, however, because if they play at an advantage and win &#8211; well &#8211; it isn&#8217;t really a victory. I used to be in that camp, but became a complete convert a&#8230;]]></description>
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		<slash:comments>8</slash:comments>
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		<title>Podcast #6: Casual Randomness</title>
		<link>http://www.threedonkeys.com/blog/archives/172</link>
		<comments>http://www.threedonkeys.com/blog/archives/172#comments</comments>
		<pubDate>Tue, 25 Aug 2009 00:17:35 +0000</pubDate>
		<dc:creator>Skaff</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Card Games]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[Chess]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[luck]]></category>
		<category><![CDATA[Magic: the Gathering]]></category>
		<category><![CDATA[Monopoly]]></category>
		<category><![CDATA[randomness]]></category>
		<category><![CDATA[skill]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=172</guid>
		<description><![CDATA[Randomness, indeterminacy and Richard doing a French accent! All this can be yours as game designers Tyler Bielman, Skaff Elias and of course, Richard Garfield delve into one of the most important characteristics of games. The discussion covers the role of the roll of the dice and unearths the secrets of &#8220;rando-chess.&#8221; Think you hate&#8230;]]></description>
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		<slash:comments>7</slash:comments>
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		<itunes:duration>0:41:43</itunes:duration>
		<itunes:subtitle>Randomness, indeterminacy and Richard doing a French accent! All this can be yours as game designers Tyler Bielman, Skaff Elias and of course, Richard Garfield delve into one of the most important characteristics of games. The discussion covers the [...]</itunes:subtitle>
		<itunes:summary>Randomness, indeterminacy and Richard doing a French accent! All this can be yours as game designers Tyler Bielman, Skaff Elias and of course, Richard Garfield delve into one of the most important characteristics of games. The discussion covers the role of the roll of the dice and unearths the secrets of &#38;#8220;rando-chess.&#38;#8221; Think you hate luck in games you play? This podcast just might change your mind.
Notes: Replace the words &#38;#8220;Preston Poulter&#38;#8221; with &#38;#8220;Tom Guevin&#38;#8221; in you head and make sure to listen to the bitter end!
LINKS: Elo Chess Rating System &#38;#124;  Euchre &#38;#124;  Pitch  &#38;#124; Monopoly &#38;#124; Club House Games&#38;#124; Bejeweled &#38;#124; Diner Dash 2 &#38;#124; Life &#38;#124; Small World &#38;#124; Team Fortress 2 &#38;#124; The chicken heart that ate New York &#38;#124; Magic: The Gathering &#38;#124; Wa-hoo &#38;#124; The billionth digit of Pi &#38;#124; Hidden Object Games &#38;#124; Lode Runner &#38;#124; Dominos &#38;#124; Backgammon
EMAIL:  info@threedonkeys.com
</itunes:summary>
		<itunes:keywords>Podcasts</itunes:keywords>
		<itunes:author>Richard Garfield/Three Donkeys</itunes:author>
		<itunes:explicit>no</itunes:explicit>
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		<title>The Kludge</title>
		<link>http://www.threedonkeys.com/blog/archives/134</link>
		<comments>http://www.threedonkeys.com/blog/archives/134#comments</comments>
		<pubDate>Wed, 08 Jul 2009 04:14:50 +0000</pubDate>
		<dc:creator>MikeElliott</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[Chess]]></category>
		<category><![CDATA[Hearts]]></category>
		<category><![CDATA[Monopoly]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=134</guid>
		<description><![CDATA[Have you ever been playing a game and your opponent does something that you did not expect? Not something brilliant, since you might have expected that depending on your friends, but rather something that you did not think could be done in the game. Your first reaction is typically to say, “Hey, you can’t do&#8230;]]></description>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Chess Variants and Other Phantom Design Space</title>
		<link>http://www.threedonkeys.com/blog/archives/104</link>
		<comments>http://www.threedonkeys.com/blog/archives/104#comments</comments>
		<pubDate>Sat, 27 Jun 2009 19:43:57 +0000</pubDate>
		<dc:creator>MikeElliott</dc:creator>
				<category><![CDATA[Contributions]]></category>
		<category><![CDATA[Archon]]></category>
		<category><![CDATA[Bughouse]]></category>
		<category><![CDATA[Chess]]></category>
		<category><![CDATA[Creapy Freaks]]></category>
		<category><![CDATA[Go]]></category>
		<category><![CDATA[Knightmare Chess]]></category>
		<category><![CDATA[Navia Dratp]]></category>

		<guid isPermaLink="false">http://www.threedonkeys.com/blog/?p=104</guid>
		<description><![CDATA[Mike Elliott is a game designer I met working at Wizards of the Coast. He was among the best designers for Magic and has designed many games himself; trading card games which include Duel Masters and Battle Spirits, board and card games, and even a game on Club Penguin that my kids love &#8211; Card&#8230;]]></description>
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		<slash:comments>5</slash:comments>
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