Top Tags

Tag Chess

Podcast #11: Balance

The most recent edition of the Games With Garfield podcast walks the tightrope between love and hate as the guys take on the touchy topic of Balance. Join game designers Tyler Bielman, Skaff Elias and Richard Garfield as they discuss negative feedback loops, Super-Scissors and tons more about the Magic Spreadsheet.

LINKS: Amasir’s comment | Chess openings | Tribes | WoW | Monopoly strategies | Warcraft 2 | Color hosers in Magic: The Gathering | Ancient Art of War | Dungeons and Dragons | Magic: The Gathering | Rock Paper Scissors | MTG Pro Tour

EMAIL: info@threedonkeys.com

Handicaps

Handicaps are a regular feature of some games and sports, go and golf being two prime examples. Often among game players it is resisted, however, because if they play at an advantage and win – well – it isn’t really a victory. I used to be in that camp, but became a complete convert a long time ago playing squash.

My experience playing squash was that of being crushed repeatedly by my more advanced opponent, and while I enjoyed the game it was a bit depressing. We talked about handicaps, but I was resistant because I felt like that would take away the value of the win if I did win. Eventually we tried it though, and I immediately started having a much better time. I realized my resistance was founded on a false premise, that if I win without a handicap it was a glorious victory. In fact, if someone is much better at squash they will expend less energy beating you, and how glorious is it if your victory was based on your opponent slightly underestimating how much energy he had to expend? It was wonderful seeing that my opponent was working now as hard as I was every game, and that if they slacked I could take advantage of it.

Podcast #6: Casual Randomness

Randomness, indeterminacy and Richard doing a French accent! All this can be yours as game designers Tyler Bielman, Skaff Elias and of course, Richard Garfield delve into one of the most important characteristics of games. The discussion covers the role of the roll of the dice and unearths the secrets of “rando-chess.” Think you hate luck in games you play? This podcast just might change your mind.

Notes: Replace the words “Preston Poulter” with “Tom Guevin” in you head and make sure to listen to the bitter end!

LINKS: Elo Chess Rating System | Euchre | Pitch | Monopoly | Club House Games| Bejeweled | Diner Dash 2 | Life | Small World | Team Fortress 2 | The chicken heart that ate New York | Magic: The Gathering | Wa-hoo | The billionth digit of Pi | Hidden Object Games | Lode Runner | Dominos | Backgammon

EMAIL: info@threedonkeys.com

The Kludge

Have you ever been playing a game and your opponent does something that you did not expect? Not something brilliant, since you might have expected that depending on your friends, but rather something that you did not think could be done in the game. Your first reaction is typically to say, “Hey, you can’t do that!” to which they reply, “Yes I can. It states here in rule 7.05b that when this situation occurs and you have exactly this many pieces in play, you can do this.” Congratulations. You have just found a kludge.

Chess Variants and Other Phantom Design Space

Mike Elliott is a game designer I met working at Wizards of the Coast. He was among the best designers for Magic and has designed many games himself; trading card games which include Duel Masters and Battle Spirits, board and card games, and even a game on Club Penguin that my kids love – Card Jitsu. His designs are consistently elegant and original, and I hope to see a lot more of them in the future.  I also hope he can find time to contribute more articles like this.

Richard Garfield

Chess was one of the first games I learned when I was young, back in the dark ages before role playing games and MMO’s. I thought the differing movement of the pieces was interesting and simple, although the chess pieces were not as tasty as checkers. I was 4 at the time.