We’re back and sounding better than ever! Join game designers Tyler Bielman, Skaff Elias and Richard Garfield for an in-depth exploration of “nerfing.” When is something “broken?” Which is more important, power level or player perception? And what is the secret of the “magic spreadsheet?” It’s a hard-hitting episode about a soft-sounding practice when Games with Garfield takes on the nerf.
LINKS: Corey Macourek new media design | Giant | Chicken Blood Soup | Hell or High Watermelon Wheat Beer | Arcane Legions| Ultima Online | George Mikan | Wham! | Carcassonne | Cosmic Encounter | Magic: The Gathering | MTG Pro Tour | Moxes, Black Lotus & “Power Nine” | Wall of Wood | Rush (Zergling) | Zendikar “treasures” | Rochester draft | Netrunner | World of Warcraft