Mike Elliott is a game designer I met working at Wizards of the Coast. He was among the best designers for Magic and has designed many games himself; trading card games which include Duel Masters and Battle Spirits, board and card games, and even a game on Club Penguin that my kids love – Card Jitsu. His designs are consistently elegant and original, and I hope to see a lot more of them in the future. I also hope he can find time to contribute more articles like this.
Chess was one of the first games I learned when I was young, back in the dark ages before role playing games and MMO’s. I thought the differing movement of the pieces was interesting and simple, although the chess pieces were not as tasty as checkers. I was 4 at the time.
The third installment of Games with Garfield opens with humorous stories from GDC, extolling the virtues of analog presentations and <Start Riot>. But after the giggling subsides, game designers Tyler Bielman, Skaff Elias and Richard Garfield get into the topic of tabletop games being converted into digital environments. Why are there so many people online and yet nobody to play with? Why would someone want to add walking around to a perfectly good tabletop game? And what classic game trains kids around the world to cheat? Tune in and find out.
LINKS: Settlers of Catan | Dominion | Dungeons and Dragons | Magic: The Gathering | Spectromancer | Game Developers Conference | Zork | Pitch | Carcassonne | Lost Cities | Acquire | Call of Duty: World at War | Brettspielwelt | Archon | Knightmare Chess | Kung Fu Chess | Blitzkrieg (kriegspiel) Chess | Quadradius | Starcraft | Electronic Battleship | Guts