In this extra long episode of Games With Garfield, the gang discusses the upcoming King of Tokyo expansion and the design process and philosophies around expansion creation. In addition, Richard shares his thoughts on the submission process for games to publishers.
LINKS: Iello | Zman Games | The Game Inventor’s Guidebook |
New game genres come around more often than we seem to think. The most recent trend in board gaming is the deck building game – popularized by Dominion. These game design “revolutions” often lead to evolutionary games – like Quarriors – that twist the basic premise to give it a different appeal. In this podcast Jessica, Skaff, and Richard discuss this branch of game design as well as hand building games, bag building games, and chamber maids(?) And as a special treat, Richard gets us started with a little diddy.
LINKS: Dominion | Thunderstone | Nightfall | Heroes of Graxia | Fzzzt! | Innovation | Ascension | Puzzle Strike | Quarriors | Tanto Cuore |
—REPOST—Apologies to those of you who get this podcast again. We’ve been having some problems with iTunes posting so we’re hoping the repost fixes this issue. Thanks for your understanding.
On August 24th in Seattle, PAX branches out and dedicates two days to the developer community for the craft that is game making. Casey Muratori, programmer with RAD Game Tools, discusses the convention and potential topics with Jessica, Richard, and Skaff.
LINKS: PAX Dev | PAX Prime | PAX East | RAD Game Tools | Zork | Photopia | Forum Warz | NYU Game Center | MIT Press | Omegathon | Spectromancer |
After the four of us played a rousing game of Richard and Iello’s (a French publisher) new release “King of Tokyo”, the crew took some time to record their first podcast in almost 4 months. Various gaming topics are covered including politics, interaction levels, multiplayer solitaire, and passive-aggressive play.
LINKS: Iello | Kaiju | Yahtzee | King Of The Hill | Werewolf | Dominion | Dice Town | Sirlin Games | Yomi | Puzzle Strike | Pecking Order | Jerry Lewis |
Popcap’s Co-founder and Creative Director, Jason Kapalka, stops by Games With Garfield HQ for a very special DOUBLE episode. Richard, Skaff, and Jessica spend over an hour talking with Jason about:
1. Older, Current, and Future Popcap games,
2. Popcap’s methods for creating and designing games,
3. Popcap’s entry into the Asian market,
4. Narrative/Plot vs. Character/Story in games,
5. What constitutes depth in games,
6. Views on the state of social gaming, and
LINKS: Popcap |