Podcast #20: King Of Tokyo

King Of TokyoAfter the four of us played a rousing game of Richard and Iello’s (a French publisher) new release “King of Tokyo”, the crew took some time to record their first podcast in almost 4 months. Various gaming topics are covered including politics, interaction levels, multiplayer solitaire, and passive-aggressive play.

LINKS: Iello | Kaiju | Yahtzee | King Of The Hill | Werewolf | Dominion | Dice Town | Sirlin Games | Yomi | Puzzle Strike | Pecking Order | Jerry Lewis |

EMAIL: info@threedonkeys.com



10 Comments so far. Leave a comment below.
  1. Willi B,

    Thanks for giving more insight into your new release. I really enjoy games that are multi-player interaction that find a way to remove political gang ups (Jyhad!!!). I am really looking forward to an English version.

    From the images on BGG, the monsters look to be paper stand ups. Any idea if the English version will have miniatures? I personally don’t care, but I know it will be easier to get players to the table with eye candy.

    • The English version looks just like the French. The paper monsters are quite nice, heavy cardboard. There was a production problem with the first set though which made them too loose in the stands – I had to glue them in. I am told that will be fixed…

      Perhaps there will be real miniatures in the future, we have talked about it!

  2. Everything has been fixed with the stands. This problem has been encountered only for the “preview” copies sold in Cannes Toy Fair.

  3. Mellowcow,

    “That’s definitely staying in!”

  4. Maybe the “Iello people” could publish “Richard Garfield’s Magic Colon”. :)

    It’s great to have these back. I enjoy the Game Glimpses, and the Jason Kapalka interview stands up to a good 6-7 listenings, but having new group podcasts is just the best. It sounds like they’re fun to do too, so unless they’re a ton of work don’t feel you need to wait for a game release or interview opportunity.

    If I can offer one bit of constructive feedback: I know Javier does heroic work making you guys sound professional. But with podcast I think it’s possible to go too polished. Case in point, when Jessica asks “So Richard, you’ve been doing these Game Glimpses…”, it’s obvious that there was a cut to a prompted or scripted question. And podcasts by nature have a conversational feel so that over-sanitized question feels phony and jarring. The verbal pauses, losing your place, prompts, etc – these are natural and so we accept and expect them. Obviously don’t fake it but don’t feel you need to clean those out either.

    Regarding Werewolf and politics, I think it does have some – by your definition – in effect if not by design. I have absolutely seen people say “don’t vote for me, I died early last game.” For some it’s legitimate. For others it’s a tactic but still a political one. Sure, by the rules the team wins or loses, but if an individual an still feel picked on (or claim such) then the strict rules maybe aren’t what matters.

    • Thanks for the feedback! We are all definitely glad to be back recording these as well.
      In regards to your comment, nothing was actually scripted for this episode – the edit you noticed was because we actually had the Game Glimpse exchange at the beginning of the episode! We all agreed that it made more sense to have that section at the end of the episode, so I made as smooth an edit as possible.
      I definitely agree with you though, the informality and “errors” between the group are magic. :-)

      • Well that explains it. The tone sounded like a fresh start, which I interpreted as breaking for a bit and getting instructions. But taking place at the beginning makes even more sense. And it wasn’t bad, just something that caught the ear.

        Keep up the good work. :)

  5. Andrew,

    I think the key to solving the problems inherent in political games is to treat political decisions (e.g. who do I attack) as hidden information, and information about who’s winning as public. The canonical example of this is Diplomacy, where everyone writes down their moves after a period of private negotiation, and then all moves are executed simultaneously. A player can’t whine about others attacking him, as he’s not invited to the negotiations regarding the plan to attack him, and by the time the attack comes he can’t do anything about it.

  6. Willi B,

    Woot! Just Pre-ordered my copy in English!

  7. John Wiser,

    Knew nothing about this game until today. Searched for more info and after being directed here and listening to this podcast, I am SOLD! This went from “What is the name of this game?” to a MUST BUY! Can not wait to play this with my friends (girlfriend) as this sounds like a great and easy to understand game.
    Game on;

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