Podcast #17: Steve Jackson

MicrogamesAs PAX Seattle wrapped up Labor Day weekend, Steve Jackson paid us a late night visit to chat about games and his career.

Responsible for such classics as Munchkin, Car Wars, GURPS, Illuminati, OGRE, and countless others, Steve has had a profound effect on the gaming industry, his fellow designers, and the public.

LINKS: SJ Games | PAX | Dungeons & Dragons | WOWGames Workshop | Munchkin | Microgame | Cthulu Dice | Zombie DiceEuro Gaming

EMAIL: info@threedonkeys.com



6 Comments so far. Leave a comment below.
  1. Steve Jackson’s presence really dominates a room, doesn’t he? Although I suspect the conversational logistics meant that in this case he was actually dominating at least two rooms.

    I have to confess that I never did enough roleplaying to form an opinion on GURPS and it’s efficacy. It does seem like what a game engine would be to a video game. For example, I’d wager most people who have played Counter-Strike and Half-Life 2 wouldn’t recognize the Source engine by name.

  2. this blogger really wants to dominate at least two rooms as i think. However this is a good idea to me.

  3. Ogre,

    Late to the party, but I just found your podcast. I have been listening to them (mostly in order) to catch up, but this one prompted me to lunge out of the shadows and register.

    Hearing the descriptions of Ogre really took me back. I really liked that game. Although, as I recall, Richard was deadly at it. When Richard pulled out the game I could almost see him. It was really visceral when Steve described how in that version the pieces were too big to fit on the hexes.

  4. Everyone loves what you guys tend to be up too. This kind of clever
    work and exposure! Keep up the amazing works guys I’ve included you guys to our blogroll.


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