Podcast #16: Jason Bulmahn

Paizo Publishing’s Pathfinder RPG, which extends and modifies the rules of the 3.5 edition of D&D, has continued to grow in popularity since it started it’s open playtest in March 2008. In this episode of Games With Garfield, Jessica, Richard, and Skaff – who have all participated in Pathfinder campaigns with Paizo owners Lisa Stevens and Victor Wertz – interview Jason Bulmahn, Paizo’s Lead Designer.

LINKS: Pathfinder | Paizo Publishing | The Safe House | Gen Con Indy | Conan the Barbarian | Agricola | Small World | Through The Ages

EMAIL: info@threedonkeys.com

So You Want to be a Rock Star

Fancy cars, late night parties, gold necklaces. Who doesn’t want that life? However, you have your mind set on becoming a game designer. No worries. There is still hope.

There are several paths to stardom available. The first is to develop an amazingly innovative game and get lucky enough to have someone see it that has enough faith and resources to run with it. If you set out on this path, be advised that it can take many years and your chance of success is fairly small. A more realistic path, but much less glamorous, is to work your way up in the industry. But before I go into that, let me enlighten you on what the final prize looks like.

Most readers of this column have played Dungeons and Dragons at some point and are familiar with the various publications. One of my old favorites was a book called Deities and Demigods. A Demigod is basically a god for a very small group of followers without a whole lot in the way of real powers. In the field of game design, the term sometimes thrown around is demi-famous. I heard the term first from a discussion by Monte Cook, a noted RPG professional, but the term probably goes back before that. It basically describes a person who is famous in a very limited circle, but generally unknown outside of that circle. Gary Gygax and Sid Meier would probably be good examples. Telling if someone is in this category is fairly easy.

Podcast #15: Marc LeBlanc

This week, Richard, Skaff and Jessica chat with Marc LeBlanc, a video game designer and educator.  Marc talks about the games he’s worked on and his framework for analyzing game design.

LINKS: Oasis | Mind Control Software | 8 Kinds of Fun

EMAIL: info@threedonkeys.com

Special thanks to our audio engineer, Javier Garavito.

Podcast #14: Spectromancer

Skaff and Richard discuss their new expansion to Spectromancer.  Richard tries to do a Belorussian accent and the crew ponders the need for more fart jokes. Also, Skaff wants you to visit www.spectromancer.com.

LINKS: Spectromancer | Astral Tournament

EMAIL: info@threedonkeys.com

Podcast #13: Puzzle Hunts

Surprise!  Skaff and Richard introduce the new host of the Games With Garfield podcast, Jessica Price, and everyone muses on how to fix puzzle hunts.

LINKS: MIT Mystery Hunt | Microsoft Puzzle Hunt

EMAIL: info@threedonkeys.com

Just Shut Up Already

Even though I argue a lot, I am not really known as being a talkative person. I mostly work alone these days, so I don’t have the pleasure of the back and forth conversations that you get when you work in a game design group. I miss some of the old epic arguments I used to have with Robert Gutschera and Mark Rosewater back at WOTC, although their memories may be more in line with the title of this column. The one area that I don’t miss conversation, however, is when I am playing games. That brings us to the subject of table talk.

There are some games where table talk is unavoidable. If you are playing Diplomacy and you don’t talk up a storm, you will probably lose badly. Even some of the older classic games like Risk have a fair number of politics and table talk about who should be attacking who and why none of the other players should bother with you since you are obviously a terrible player and an insignificant threat, despite the fact that you somehow managed to take over half the board, presumably by luck.

Podcast #12: Agricola

The first Games With Garfield audio game review harvests a popular board game called Agricola. From zero level strategy to the passive aggressive German player interaction, game designers Tyler Bielman, Skaff Elias and Richard Garfield cover it all. Oh, and there’s a pig of indeterminate European origin. Listen now!

LINKS: Agricola | Race for the Galaxy | Puerto Rico | Dominion
Settlers of Catan

EMAIL: info@threedonkeys.com

Podcast #11: Balance

The most recent edition of the Games With Garfield podcast walks the tightrope between love and hate as the guys take on the touchy topic of Balance. Join game designers Tyler Bielman, Skaff Elias and Richard Garfield as they discuss negative feedback loops, Super-Scissors and tons more about the Magic Spreadsheet.

LINKS: Amasir’s comment | Chess openings | Tribes | WoW | Monopoly strategies | Warcraft 2 | Color hosers in Magic: The Gathering | Ancient Art of War | Dungeons and Dragons | Magic: The Gathering | Rock Paper Scissors | MTG Pro Tour

EMAIL: info@threedonkeys.com